diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-15 15:11:13 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 11:34:11 +0300 |
commit | e5c3ae31189b3acb54d33061da2bd27c3d0abad5 (patch) | |
tree | a53fe430313980bc37f98966d35d2c390cdbfb62 /io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | |
parent | 05baedacbfdb15b74a2c89a790e8b3f196ef1417 (diff) |
Addons: Adopt for Dependency Graph API changes
Mainly search-and-replace approach.
Tested the enabled-by-default export/import addons. Seems to work with
an exception of X3D which is still referencing Blender Internal material
properties.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4866
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index 7dfed738..35785c80 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -226,7 +226,8 @@ def __gather_mesh(blender_object, export_settings): armature_modifiers[idx] = modifier.show_viewport modifier.show_viewport = False - blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True) + depsgraph = bpy.context.evaluated_depsgraph_get() + blender_mesh = blender_object.evaluated_get(depsgraph).to_mesh() for prop in blender_object.data.keys(): blender_mesh[prop] = blender_object.data[prop] skip_filter = True @@ -306,7 +307,8 @@ def __gather_skin(blender_object, export_settings): return None # check if any vertices in the mesh are part of a vertex group - blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True) + depsgraph = bpy.context.evaluated_depsgraph_get() + blender_mesh = blender_object.evaluated_get(depsgraph).to_mesh() if not any(vertex.groups is not None and len(vertex.groups) > 0 for vertex in blender_mesh.vertices): return None |