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author | Julien Duroure <julien.duroure@gmail.com> | 2019-05-14 00:42:16 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-05-14 00:42:16 +0300 |
commit | b93459de4bf85b51826cca1c79a2602804e796c4 (patch) | |
tree | 1bb67e7643262ca7d9adc92a31d1ffaf085aabb8 /io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py | |
parent | 73df2edf635eee24a2c7a67068acd4d9410de9e5 (diff) |
glTF exporter: fix various animation & texture export
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py index 8ada0f77..3e02d943 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py @@ -29,7 +29,7 @@ def gather_texture( typing.Tuple[bpy.types.NodeSocket], typing.Tuple[typing.Any]], export_settings): """ - Gather texture sampling information and image channels from a blender shader textu re attached to a shader socket. + Gather texture sampling information and image channels from a blender shader texture attached to a shader socket. :param blender_shader_sockets: The sockets of the material which should contribute to the texture :param export_settings: configuration of the export @@ -47,7 +47,7 @@ def gather_texture( source=__gather_source(blender_shader_sockets_or_texture_slots, export_settings) ) - # although valid, most viewers cant handle missing source properties + # although valid, most viewers can't handle missing source properties if texture.source is None: return None |