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author | Julien Duroure <julien.duroure@gmail.com> | 2020-06-23 20:30:58 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2020-06-23 20:30:58 +0300 |
commit | 2d8c1b2c6184de632f8e21dfd1839749dcc1ec7f (patch) | |
tree | 16daf9dc71603eb02367d7b97569d1254ee500e1 /io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py | |
parent | e47d2bcfad930240bfe15980facdbe0f94e51f23 (diff) |
glTF exporter: texture slots: code cleanup
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py | 85 |
1 files changed, 39 insertions, 46 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py index 57b0b5a2..f42ee036 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py @@ -24,45 +24,44 @@ from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extension @cached -def gather_texture_info(blender_shader_sockets_or_texture_slots: typing.Union[ - typing.Tuple[bpy.types.NodeSocket], typing.Tuple[bpy.types.Texture]], +def gather_texture_info( + blender_shader_sockets: typing.Tuple[bpy.types.NodeSocket], export_settings): - if not __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settings): + if not __filter_texture_info(blender_shader_sockets, export_settings): return None texture_info = gltf2_io.TextureInfo( - extensions=__gather_extensions(blender_shader_sockets_or_texture_slots, export_settings), - extras=__gather_extras(blender_shader_sockets_or_texture_slots, export_settings), - index=__gather_index(blender_shader_sockets_or_texture_slots, export_settings), - tex_coord=__gather_tex_coord(blender_shader_sockets_or_texture_slots, export_settings) + extensions=__gather_extensions(blender_shader_sockets, export_settings), + extras=__gather_extras(blender_shader_sockets, export_settings), + index=__gather_index(blender_shader_sockets, export_settings), + tex_coord=__gather_tex_coord(blender_shader_sockets, export_settings) ) if texture_info.index is None: return None - export_user_extensions('gather_texture_info_hook', export_settings, texture_info, blender_shader_sockets_or_texture_slots) + export_user_extensions('gather_texture_info_hook', export_settings, texture_info, blender_shader_sockets) return texture_info -def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settings): - if not blender_shader_sockets_or_texture_slots: +def __filter_texture_info(blender_shader_sockets, export_settings): + if not blender_shader_sockets: return False - if not all([elem is not None for elem in blender_shader_sockets_or_texture_slots]): + if not all([elem is not None for elem in blender_shader_sockets]): + return False + if any([__get_tex_from_socket(socket) is None for socket in blender_shader_sockets]): + # sockets do not lead to a texture --> discard return False - if isinstance(blender_shader_sockets_or_texture_slots[0], bpy.types.NodeSocket): - if any([__get_tex_from_socket(socket) is None for socket in blender_shader_sockets_or_texture_slots]): - # sockets do not lead to a texture --> discard - return False return True -def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings): - if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'): +def __gather_extensions(blender_shader_sockets, export_settings): + if not hasattr(blender_shader_sockets[0], 'links'): return None - tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots] + tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets] texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None if texture_node is None: return None @@ -74,48 +73,42 @@ def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings return {"KHR_texture_transform": extension} -def __gather_extras(blender_shader_sockets_or_texture_slots, export_settings): +def __gather_extras(blender_shader_sockets, export_settings): return None -def __gather_index(blender_shader_sockets_or_texture_slots, export_settings): +def __gather_index(blender_shader_sockets, export_settings): # We just put the actual shader into the 'index' member - return gltf2_blender_gather_texture.gather_texture(blender_shader_sockets_or_texture_slots, export_settings) - - -def __gather_tex_coord(blender_shader_sockets_or_texture_slots, export_settings): - if isinstance(blender_shader_sockets_or_texture_slots[0], bpy.types.NodeSocket): - blender_shader_node = __get_tex_from_socket(blender_shader_sockets_or_texture_slots[0]).shader_node - if len(blender_shader_node.inputs['Vector'].links) == 0: - return 0 - - input_node = blender_shader_node.inputs['Vector'].links[0].from_node + return gltf2_blender_gather_texture.gather_texture(blender_shader_sockets, export_settings) - if isinstance(input_node, bpy.types.ShaderNodeMapping): - if len(input_node.inputs['Vector'].links) == 0: - return 0 +def __gather_tex_coord(blender_shader_sockets, export_settings): + blender_shader_node = __get_tex_from_socket(blender_shader_sockets[0]).shader_node + if len(blender_shader_node.inputs['Vector'].links) == 0: + return 0 - input_node = input_node.inputs['Vector'].links[0].from_node + input_node = blender_shader_node.inputs['Vector'].links[0].from_node - if not isinstance(input_node, bpy.types.ShaderNodeUVMap): - return 0 + if isinstance(input_node, bpy.types.ShaderNodeMapping): - if input_node.uv_map == '': + if len(input_node.inputs['Vector'].links) == 0: return 0 - # Try to gather map index. - for blender_mesh in bpy.data.meshes: - texCoordIndex = blender_mesh.uv_layers.find(input_node.uv_map) - if texCoordIndex >= 0: - return texCoordIndex + input_node = input_node.inputs['Vector'].links[0].from_node + if not isinstance(input_node, bpy.types.ShaderNodeUVMap): return 0 - elif isinstance(blender_shader_sockets_or_texture_slots[0], bpy.types.MaterialTextureSlot): - # TODO: implement for texture slots + + if input_node.uv_map == '': return 0 - else: - raise NotImplementedError() + + # Try to gather map index. + for blender_mesh in bpy.data.meshes: + texCoordIndex = blender_mesh.uv_layers.find(input_node.uv_map) + if texCoordIndex >= 0: + return texCoordIndex + + return 0 def __get_tex_from_socket(socket): |