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authorJulien Duroure <julien.duroure@gmail.com>2020-06-23 20:30:58 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-06-23 20:30:58 +0300
commit2d8c1b2c6184de632f8e21dfd1839749dcc1ec7f (patch)
tree16daf9dc71603eb02367d7b97569d1254ee500e1 /io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
parente47d2bcfad930240bfe15980facdbe0f94e51f23 (diff)
glTF exporter: texture slots: code cleanup
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py85
1 files changed, 39 insertions, 46 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
index 57b0b5a2..f42ee036 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
@@ -24,45 +24,44 @@ from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extension
@cached
-def gather_texture_info(blender_shader_sockets_or_texture_slots: typing.Union[
- typing.Tuple[bpy.types.NodeSocket], typing.Tuple[bpy.types.Texture]],
+def gather_texture_info(
+ blender_shader_sockets: typing.Tuple[bpy.types.NodeSocket],
export_settings):
- if not __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settings):
+ if not __filter_texture_info(blender_shader_sockets, export_settings):
return None
texture_info = gltf2_io.TextureInfo(
- extensions=__gather_extensions(blender_shader_sockets_or_texture_slots, export_settings),
- extras=__gather_extras(blender_shader_sockets_or_texture_slots, export_settings),
- index=__gather_index(blender_shader_sockets_or_texture_slots, export_settings),
- tex_coord=__gather_tex_coord(blender_shader_sockets_or_texture_slots, export_settings)
+ extensions=__gather_extensions(blender_shader_sockets, export_settings),
+ extras=__gather_extras(blender_shader_sockets, export_settings),
+ index=__gather_index(blender_shader_sockets, export_settings),
+ tex_coord=__gather_tex_coord(blender_shader_sockets, export_settings)
)
if texture_info.index is None:
return None
- export_user_extensions('gather_texture_info_hook', export_settings, texture_info, blender_shader_sockets_or_texture_slots)
+ export_user_extensions('gather_texture_info_hook', export_settings, texture_info, blender_shader_sockets)
return texture_info
-def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settings):
- if not blender_shader_sockets_or_texture_slots:
+def __filter_texture_info(blender_shader_sockets, export_settings):
+ if not blender_shader_sockets:
return False
- if not all([elem is not None for elem in blender_shader_sockets_or_texture_slots]):
+ if not all([elem is not None for elem in blender_shader_sockets]):
+ return False
+ if any([__get_tex_from_socket(socket) is None for socket in blender_shader_sockets]):
+ # sockets do not lead to a texture --> discard
return False
- if isinstance(blender_shader_sockets_or_texture_slots[0], bpy.types.NodeSocket):
- if any([__get_tex_from_socket(socket) is None for socket in blender_shader_sockets_or_texture_slots]):
- # sockets do not lead to a texture --> discard
- return False
return True
-def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings):
- if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'):
+def __gather_extensions(blender_shader_sockets, export_settings):
+ if not hasattr(blender_shader_sockets[0], 'links'):
return None
- tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots]
+ tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets]
texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
if texture_node is None:
return None
@@ -74,48 +73,42 @@ def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings
return {"KHR_texture_transform": extension}
-def __gather_extras(blender_shader_sockets_or_texture_slots, export_settings):
+def __gather_extras(blender_shader_sockets, export_settings):
return None
-def __gather_index(blender_shader_sockets_or_texture_slots, export_settings):
+def __gather_index(blender_shader_sockets, export_settings):
# We just put the actual shader into the 'index' member
- return gltf2_blender_gather_texture.gather_texture(blender_shader_sockets_or_texture_slots, export_settings)
-
-
-def __gather_tex_coord(blender_shader_sockets_or_texture_slots, export_settings):
- if isinstance(blender_shader_sockets_or_texture_slots[0], bpy.types.NodeSocket):
- blender_shader_node = __get_tex_from_socket(blender_shader_sockets_or_texture_slots[0]).shader_node
- if len(blender_shader_node.inputs['Vector'].links) == 0:
- return 0
-
- input_node = blender_shader_node.inputs['Vector'].links[0].from_node
+ return gltf2_blender_gather_texture.gather_texture(blender_shader_sockets, export_settings)
- if isinstance(input_node, bpy.types.ShaderNodeMapping):
- if len(input_node.inputs['Vector'].links) == 0:
- return 0
+def __gather_tex_coord(blender_shader_sockets, export_settings):
+ blender_shader_node = __get_tex_from_socket(blender_shader_sockets[0]).shader_node
+ if len(blender_shader_node.inputs['Vector'].links) == 0:
+ return 0
- input_node = input_node.inputs['Vector'].links[0].from_node
+ input_node = blender_shader_node.inputs['Vector'].links[0].from_node
- if not isinstance(input_node, bpy.types.ShaderNodeUVMap):
- return 0
+ if isinstance(input_node, bpy.types.ShaderNodeMapping):
- if input_node.uv_map == '':
+ if len(input_node.inputs['Vector'].links) == 0:
return 0
- # Try to gather map index.
- for blender_mesh in bpy.data.meshes:
- texCoordIndex = blender_mesh.uv_layers.find(input_node.uv_map)
- if texCoordIndex >= 0:
- return texCoordIndex
+ input_node = input_node.inputs['Vector'].links[0].from_node
+ if not isinstance(input_node, bpy.types.ShaderNodeUVMap):
return 0
- elif isinstance(blender_shader_sockets_or_texture_slots[0], bpy.types.MaterialTextureSlot):
- # TODO: implement for texture slots
+
+ if input_node.uv_map == '':
return 0
- else:
- raise NotImplementedError()
+
+ # Try to gather map index.
+ for blender_mesh in bpy.data.meshes:
+ texCoordIndex = blender_mesh.uv_layers.find(input_node.uv_map)
+ if texCoordIndex >= 0:
+ return texCoordIndex
+
+ return 0
def __get_tex_from_socket(socket):