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authorJulien Duroure <julien.duroure@gmail.com>2022-07-07 09:03:39 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-07-07 09:03:39 +0300
commit042fbefac686666190915d206600a5dab8e03066 (patch)
tree52bb07b361d72b14b98275a07418f7d72489b5bf /io_scene_gltf2/blender/exp/gltf2_blender_get.py
parent09d752e8453415daff11e94f87d8692a04b4eeff (diff)
glTF importer/exporter: Manage some official Khronos Extensions about Materials
KHR_materials_ior KHR_materials_sheen KHR_materials_specular KHR_materials_transmission KHR_materials_variants KHR_materials_emissive_strength KHR_materials_volume Documentation update is still in progress
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_get.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py41
1 files changed, 38 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index e38906e6..17eacf86 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -4,9 +4,10 @@
import bpy
from mathutils import Vector, Matrix
-from ..com.gltf2_blender_material_helpers import get_gltf_node_name
+from ..com.gltf2_blender_material_helpers import get_gltf_node_name, get_gltf_pbr_non_converted_name
from ...blender.com.gltf2_blender_conversion import texture_transform_blender_to_gltf
from io_scene_gltf2.io.com import gltf2_io_debug
+from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
def get_animation_target(action_group: bpy.types.ActionGroup):
@@ -47,7 +48,7 @@ def get_node_socket(blender_material, type, name):
return None
-def get_socket(blender_material: bpy.types.Material, name: str):
+def get_socket(blender_material: bpy.types.Material, name: str, volume=False):
"""
For a given material input name, retrieve the corresponding node tree socket.
@@ -70,8 +71,15 @@ def get_socket(blender_material: bpy.types.Material, name: str):
elif name == "Background":
type = bpy.types.ShaderNodeBackground
name = "Color"
+ elif name == "sheenColor":
+ return get_node_socket(blender_material, bpy.types.ShaderNodeBsdfVelvet, "Color")
+ elif name == "sheenRoughness":
+ return get_node_socket(blender_material, bpy.types.ShaderNodeBsdfVelvet, "Sigma")
else:
- type = bpy.types.ShaderNodeBsdfPrincipled
+ if volume is False:
+ type = bpy.types.ShaderNodeBsdfPrincipled
+ else:
+ type = bpy.types.ShaderNodeVolumeAbsorption
return get_node_socket(blender_material, type, name)
@@ -97,6 +105,24 @@ def get_socket_old(blender_material: bpy.types.Material, name: str):
return None
+def get_socket_original(blender_material: bpy.types.Material, name: str):
+ """
+ For a given material input name, retrieve the corresponding node tree socket in the special glTF node group.
+
+ :param blender_material: a blender material for which to get the socket
+ :param name: the name of the socket
+ :return: a blender NodeSocket
+ """
+ gltf_node_group_name = get_gltf_pbr_non_converted_name().lower()
+ if blender_material.node_tree and blender_material.use_nodes:
+ nodes = [n for n in blender_material.node_tree.nodes if \
+ isinstance(n, bpy.types.ShaderNodeGroup) and n.node_tree.name.lower() == gltf_node_group_name]
+ inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
+ if inputs:
+ return inputs[0]
+
+ return None
+
def check_if_is_linked_to_active_output(shader_socket):
for link in shader_socket.links:
if isinstance(link.to_node, bpy.types.ShaderNodeOutputMaterial) and link.to_node.is_active_output is True:
@@ -297,3 +323,12 @@ def previous_node(socket):
if prev_socket is not None:
return prev_socket.node
return None
+
+#TODOExt is this the same as __get_tex_from_socket from gather_image ?
+def has_image_node_from_socket(socket):
+ result = gltf2_blender_search_node_tree.from_socket(
+ socket,
+ gltf2_blender_search_node_tree.FilterByType(bpy.types.ShaderNodeTexImage))
+ if not result:
+ return False
+ return True