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authorJulien Duroure <julien.duroure@gmail.com>2020-06-23 20:30:58 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-06-23 20:30:58 +0300
commit2d8c1b2c6184de632f8e21dfd1839749dcc1ec7f (patch)
tree16daf9dc71603eb02367d7b97569d1254ee500e1 /io_scene_gltf2/blender/exp/gltf2_blender_get.py
parente47d2bcfad930240bfe15980facdbe0f94e51f23 (diff)
glTF exporter: texture slots: code cleanup
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_get.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py18
1 files changed, 9 insertions, 9 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 3cee76b4..4f66aa6a 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -43,13 +43,13 @@ def get_object_from_datapath(blender_object, data_path: str):
return prop
-def get_socket_or_texture_slot(blender_material: bpy.types.Material, name: str):
+def get_socket(blender_material: bpy.types.Material, name: str):
"""
- For a given material input name, retrieve the corresponding node tree socket or blender render texture slot.
+ For a given material input name, retrieve the corresponding node tree socket.
- :param blender_material: a blender material for which to get the socket/slot
- :param name: the name of the socket/slot
- :return: either a blender NodeSocket, if the material is a node tree or a blender Texture otherwise
+ :param blender_material: a blender material for which to get the socket
+ :param name: the name of the socket
+ :return: a blender NodeSocket
"""
if blender_material.node_tree and blender_material.use_nodes:
#i = [input for input in blender_material.node_tree.inputs]
@@ -79,13 +79,13 @@ def get_socket_or_texture_slot(blender_material: bpy.types.Material, name: str):
return None
-def get_socket_or_texture_slot_old(blender_material: bpy.types.Material, name: str):
+def get_socket_old(blender_material: bpy.types.Material, name: str):
"""
For a given material input name, retrieve the corresponding node tree socket in the special glTF node group.
- :param blender_material: a blender material for which to get the socket/slot
- :param name: the name of the socket/slot
- :return: either a blender NodeSocket, if the material is a node tree or a blender Texture otherwise
+ :param blender_material: a blender material for which to get the socket
+ :param name: the name of the socket
+ :return: a blender NodeSocket
"""
gltf_node_group_name = get_gltf_node_name().lower()
if blender_material.node_tree and blender_material.use_nodes: