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authorJulien Duroure <julien.duroure@gmail.com>2020-09-16 18:55:40 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-09-17 16:23:03 +0300
commitd7d2bad09f8c04d3e86081481fc700ae3c834800 (patch)
tree7386d0282069b9e4a598f31f3074da7fce18af58 /io_scene_gltf2/blender/exp/gltf2_blender_get.py
parent8e1b4dd71b376c46d28dcce41e46c734cc58b559 (diff)
glTF exporter: ignore muted node when checking tree
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_get.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 27f4ae18..71eb4a2c 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -59,7 +59,7 @@ def get_socket(blender_material: bpy.types.Material, name: str):
# because the newer one is always present in all Principled BSDF materials.
type = bpy.types.ShaderNodeEmission
name = "Color"
- nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type)]
+ nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type) and not n.mute]
inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
if inputs:
return inputs[0]
@@ -71,7 +71,7 @@ def get_socket(blender_material: bpy.types.Material, name: str):
name = "Color"
else:
type = bpy.types.ShaderNodeBsdfPrincipled
- nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type)]
+ nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type) and not n.mute]
inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
if inputs:
return inputs[0]