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author | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 23:12:53 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 23:12:53 +0300 |
commit | d8e78e3cdcd2adba905b1729c859753df90a9632 (patch) | |
tree | 922ef0b35c02e6e4c3418cb8b2265cc4805142fb /io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py | |
parent | 19819fb1ce7e3a3a603a32e6eac7f548cfbcf866 (diff) |
glTF importer & exporter: fix texture transform after recent API change
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py | 43 |
1 files changed, 23 insertions, 20 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py index d5cf8c14..95427ccd 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py @@ -125,11 +125,11 @@ class BlenderKHR_materials_pbrSpecularGlossiness(): mapping.location = -1500, 500 mapping.vector_type = 'POINT' tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])] - mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] - mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] - mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] - mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] - mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] + mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] + mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] + mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] + mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] + mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] uvmap = node_tree.nodes.new('ShaderNodeUVMap') uvmap.location = -2000, 500 @@ -219,11 +219,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness(): mapping.location = -1500, 500 mapping.vector_type = 'POINT' tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])] - mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] - mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] - mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] - mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] - mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] + mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] + mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] + mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] + mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] + mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] + uvmap = node_tree.nodes.new('ShaderNodeUVMap') if vertex_color: @@ -293,11 +294,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness(): spec_mapping.location = -1000, 0 spec_mapping.vector_type = 'POINT' tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])] - spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] - spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] - spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] - spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] - spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] + spec_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] + spec_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] + spec_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] + spec_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] + spec_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] + spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap') spec_uvmap.location = -1500, 0 @@ -337,11 +339,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness(): spec_mapping.location = -1000, 0 spec_mapping.vector_type = 'POINT' tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])] - spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] - spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] - spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] - spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] - spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] + spec_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0] + spec_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1] + spec_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation'] + spec_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0] + spec_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1] + spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap') |