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authorJulien Duroure <julien.duroure@gmail.com>2019-01-24 22:50:16 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-01-24 22:50:16 +0300
commitcf3ec0d146658aec41f08f002ca4b80f8d4f576b (patch)
tree3ae08ec964e458a70276fd5e42b24974411fa972 /io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
parent2eace4e4b1f171a9da5fc0be2ab7efba6396d9fe (diff)
glTF importer: default animation interpolation is LINEAR
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_animation_node.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
index 60947c1f..e496add8 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
@@ -35,7 +35,7 @@ class BlenderNodeAnim():
elif interpolation == "CUBICSPLINE":
kf.interpolation = 'BEZIER'
else:
- kf.interpolation = 'BEZIER'
+ kf.interpolation = 'LINEAR'
@staticmethod
def anim(gltf, anim_idx, node_idx):