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authorJulien Duroure <julien.duroure@gmail.com>2019-05-07 11:44:50 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-05-07 11:44:50 +0300
commitb3514b6710228dea6dbebbb13034d6214accb81e (patch)
treedcfb74a6a94a96a1e8c2b237c5c3a9defb312f14 /io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
parent745b87af35c7c5a7f8d83c610b869c60bc4dc215 (diff)
glTF importer: make first root node active even if there are some armature in scene
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_gltf.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_gltf.py13
1 files changed, 13 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index 625b5917..c3b511a2 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -29,13 +29,22 @@ class BlenderGlTF():
bpy.context.scene.render.engine = 'BLENDER_EEVEE'
BlenderGlTF.pre_compute(gltf)
+ active_object_name_at_end = None
if gltf.data.scenes is not None:
for scene_idx, scene in enumerate(gltf.data.scenes):
BlenderScene.create(gltf, scene_idx)
+ # keep active object name if needed (to be able to set as active object at end)
+ if gltf.data.scene is not None:
+ if scene_idx == gltf.data.scene:
+ active_object_name_at_end = bpy.context.view_layer.objects.active.name
+ else:
+ if scene_idx == 0:
+ active_object_name_at_end = bpy.context.view_layer.objects.active.name
else:
# special case where there is no scene in glTF file
# generate all objects in current scene
BlenderScene.create(gltf, None)
+ active_object_name_at_end = bpy.context.view_layer.objects.active.name
# Armature correction
# Try to detect bone chains, and set bone lengths
@@ -80,6 +89,10 @@ class BlenderGlTF():
bpy.ops.object.mode_set(mode="OBJECT")
+ # Set active object
+ if active_object_name_at_end is not None:
+ bpy.context.view_layer.objects.active = bpy.data.objects[active_object_name_at_end]
+
@staticmethod
def pre_compute(gltf):
"""Pre compute, just before creation."""