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author | Julien Duroure <julien.duroure@gmail.com> | 2019-04-20 00:06:18 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-04-20 00:06:18 +0300 |
commit | e49613a5f9c879b1b525e8ac3e3c8af31c3eabcd (patch) | |
tree | d8e799111a5878e86eff2906daeb45d513e02446 /io_scene_gltf2/blender/imp/gltf2_blender_image.py | |
parent | e4165cee8b34b216db5ff41b20b9a05991a4b4b7 (diff) |
glTF: better occlusion map management
At import, create a node group where you can link an image texture
At export, use this node group to create correctly the material
TODO: doc update
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_image.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_image.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_image.py b/io_scene_gltf2/blender/imp/gltf2_blender_image.py index ed34123e..6e0a9617 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_image.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_image.py @@ -56,7 +56,9 @@ class BlenderImage(): """Image creation.""" img = gltf.data.images[img_idx] - img.blender_image_name = None + if img.blender_image_name is not None: + # Image is already used somewhere + return if gltf.import_settings['import_pack_images'] is False: |