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authorJulien Duroure <julien.duroure@gmail.com>2020-07-24 09:09:38 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-07-24 09:09:38 +0300
commit03e3ef7f71f20a370ef4302455f36bc476f3f33a (patch)
tree96117be14e8b74ad35e1e8d8799aa3afa3330dfa /io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
parent2c9bc1e642bc77470921968b4890fc53a038f408 (diff)
glTF importer: fix regression for skinned mesh normals not being renormalized
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_mesh.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_mesh.py6
1 files changed, 6 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
index 175bc920..e393eb86 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
@@ -540,6 +540,7 @@ def skin_into_bind_pose(gltf, skin_idx, vert_joints, vert_weights, locs, vert_no
if len(vert_normals) != 0:
vert_normals[:] = mul_mats_vecs(skinning_mats_3x3, vert_normals)
# Don't translate normals!
+ normalize_vecs(vert_normals)
def mul_mats_vecs(mats, vecs):
@@ -547,6 +548,11 @@ def mul_mats_vecs(mats, vecs):
return np.matmul(mats, vecs.reshape(len(vecs), 3, 1)).reshape(len(vecs), 3)
+def normalize_vecs(vectors):
+ norms = np.linalg.norm(vectors, axis=1, keepdims=True)
+ np.divide(vectors, norms, out=vectors, where=norms != 0)
+
+
def merge_duplicate_verts(vert_locs, vert_normals, vert_joints, vert_weights, sk_vert_locs, loop_vidxs, edge_vidxs):
# This function attempts to invert the splitting done when exporting to
# glTF. Welds together verts with the same per-vert data (but possibly