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author | Julien Duroure <julien.duroure@gmail.com> | 2018-12-15 08:30:27 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2018-12-15 08:30:27 +0300 |
commit | 6d933c0e3ac8048e8a04f2b42bcd21a667818c2e (patch) | |
tree | 95799aa9467fc4bdfa69e7a5192411fd312e7e8a /io_scene_gltf2/blender/imp/gltf2_blender_mesh.py | |
parent | b55002b7c33154d2b66166aaf0c2a0b287ec9e42 (diff) |
glTF importer: fix material import / vertex color
Fixed a bug when a same material sometimes uses vertex color, sometimes doesn't
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_mesh.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_mesh.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py index f0d0af2a..2d346638 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py @@ -79,7 +79,10 @@ class BlenderMesh(): # Object and UV are now created, we can set UVMap into material for prim in pymesh.primitives: - BlenderPrimitive.set_UV_in_mat(gltf, prim, obj) + vertex_color = None + if 'COLOR_0' in prim.attributes.keys(): + vertex_color = 'COLOR_0' + BlenderPrimitive.set_UV_in_mat(gltf, prim, obj, vertex_color) # Assign materials to mesh offset = 0 |