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author | Julien Duroure <julien.duroure@gmail.com> | 2019-12-06 21:47:06 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-12-06 21:47:06 +0300 |
commit | 08352b3af7700c368c777ae7d840c2f80ad360db (patch) | |
tree | bb968c2b89fe9f5717a393797379f7bf2f72d8bd /io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | |
parent | c4519cc9a85ded78815722ffa947789d33d596bf (diff) |
glTF importer: better names for UVMap and VertexColor
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py index 5f796e51..04e68823 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py @@ -73,7 +73,7 @@ class BlenderPbr(): else: # Create attribute node to get COLOR_0 data vertexcolor_node = node_tree.nodes.new('ShaderNodeVertexColor') - vertexcolor_node.layer_name = 'COLOR_0' + vertexcolor_node.layer_name = 'Col' vertexcolor_node.location = -500, 0 if nodetype == "principled": @@ -96,7 +96,7 @@ class BlenderPbr(): # TODO tree locations # Create attribute / separate / math nodes vertexcolor_node = node_tree.nodes.new('ShaderNodeVertexColor') - vertexcolor_node.layer_name = 'COLOR_0' + vertexcolor_node.layer_name = 'Col' vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB') vc_mult_node.blend_type = 'MULTIPLY' @@ -140,7 +140,7 @@ class BlenderPbr(): if vertex_color: # Create attribute / separate / math nodes vertexcolor_node = node_tree.nodes.new('ShaderNodeVertexColor') - vertexcolor_node.layer_name = 'COLOR_0' + vertexcolor_node.layer_name = 'Col' vertexcolor_node.location = -2000, 250 vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB') |