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authorJulien Duroure <julien.duroure@gmail.com>2019-12-06 21:47:06 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-12-06 21:47:06 +0300
commit08352b3af7700c368c777ae7d840c2f80ad360db (patch)
treebb968c2b89fe9f5717a393797379f7bf2f72d8bd /io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
parentc4519cc9a85ded78815722ffa947789d33d596bf (diff)
glTF importer: better names for UVMap and VertexColor
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 5f796e51..04e68823 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -73,7 +73,7 @@ class BlenderPbr():
else:
# Create attribute node to get COLOR_0 data
vertexcolor_node = node_tree.nodes.new('ShaderNodeVertexColor')
- vertexcolor_node.layer_name = 'COLOR_0'
+ vertexcolor_node.layer_name = 'Col'
vertexcolor_node.location = -500, 0
if nodetype == "principled":
@@ -96,7 +96,7 @@ class BlenderPbr():
# TODO tree locations
# Create attribute / separate / math nodes
vertexcolor_node = node_tree.nodes.new('ShaderNodeVertexColor')
- vertexcolor_node.layer_name = 'COLOR_0'
+ vertexcolor_node.layer_name = 'Col'
vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB')
vc_mult_node.blend_type = 'MULTIPLY'
@@ -140,7 +140,7 @@ class BlenderPbr():
if vertex_color:
# Create attribute / separate / math nodes
vertexcolor_node = node_tree.nodes.new('ShaderNodeVertexColor')
- vertexcolor_node.layer_name = 'COLOR_0'
+ vertexcolor_node.layer_name = 'Col'
vertexcolor_node.location = -2000, 250
vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB')