Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulien Duroure <julien.duroure@gmail.com>2019-08-09 20:41:10 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-08-09 20:56:13 +0300
commita238b0325d2f7063e94df1a2e6e525ea3c43796f (patch)
tree517e21d8dbe3d58a594b68b539364a170c7c9a6d /io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
parent89da5a6d3ab8c236657418397e66c622b53512c1 (diff)
glTF importer: check when texture file is not found
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py28
1 files changed, 16 insertions, 12 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 6479a809..16c6dbf1 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -128,12 +128,14 @@ class BlenderPbr():
mapping = node_tree.nodes.new('ShaderNodeMapping')
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
- tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+ print("OK")
+ tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+ mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
@@ -193,12 +195,14 @@ class BlenderPbr():
else:
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
- tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+ print("OK")
+ tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+ mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
if vertex_color: