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authorJulien Duroure <julien.duroure@gmail.com>2019-04-19 19:06:25 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-04-19 19:06:25 +0300
commite4165cee8b34b216db5ff41b20b9a05991a4b4b7 (patch)
treef3aeacf78fa2fd94772e36f3407c63c112c3faf8 /io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
parent022fb9d09aac59f5df055e879002573daa597efc (diff)
glTF importer: Manage KHR_texture_transform extension
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py31
1 files changed, 27 insertions, 4 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 72a75880..05e6f580 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -14,6 +14,7 @@
import bpy
from .gltf2_blender_texture import BlenderTextureInfo
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
class BlenderPbr():
@@ -101,7 +102,7 @@ class BlenderPbr():
vc_mult_node.blend_type = 'MULTIPLY'
vc_mult_node.inputs['Fac'].default_value = 1.0
- BlenderTextureInfo.create(gltf, pypbr.base_color_texture.index)
+ BlenderTextureInfo.create(gltf, pypbr.base_color_texture)
# create UV Map / Mapping / Texture nodes / separate & math and combine
text_node = node_tree.nodes.new('ShaderNodeTexImage')
@@ -126,6 +127,14 @@ class BlenderPbr():
mapping = node_tree.nodes.new('ShaderNodeMapping')
mapping.location = -1500, 500
+ mapping.vector_type = 'POINT'
+ tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+ mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
uvmap.location = -2000, 500
@@ -151,7 +160,7 @@ class BlenderPbr():
elif pypbr.color_type == gltf.TEXTURE:
- BlenderTextureInfo.create(gltf, pypbr.base_color_texture.index)
+ BlenderTextureInfo.create(gltf, pypbr.base_color_texture)
# TODO alpha ?
if vertex_color:
@@ -183,6 +192,13 @@ class BlenderPbr():
mapping.location = -2500, 500
else:
mapping.location = -1500, 500
+ mapping.vector_type = 'POINT'
+ tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+ mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
if vertex_color:
@@ -216,7 +232,7 @@ class BlenderPbr():
main_node.inputs[7].default_value = pypbr.roughness_factor
elif pypbr.metallic_type == gltf.TEXTURE:
- BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture.index)
+ BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture)
metallic_text = node_tree.nodes.new('ShaderNodeTexImage')
metallic_text.image = bpy.data.images[gltf.data.images[
gltf.data.textures[pypbr.metallic_roughness_texture.index].source
@@ -249,7 +265,7 @@ class BlenderPbr():
elif pypbr.metallic_type == gltf.TEXTURE_FACTOR:
- BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture.index)
+ BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture)
metallic_text = node_tree.nodes.new('ShaderNodeTexImage')
metallic_text.image = bpy.data.images[gltf.data.images[
gltf.data.textures[pypbr.metallic_roughness_texture.index].source
@@ -273,6 +289,13 @@ class BlenderPbr():
metallic_mapping = node_tree.nodes.new('ShaderNodeMapping')
metallic_mapping.location = -1000, 0
+ metallic_mapping.vector_type = 'POINT'
+ tex_transform = metallic_text.image['tex_transform'][str(pypbr.metallic_roughness_texture.index)]
+ metallic_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ metallic_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ metallic_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ metallic_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ metallic_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
metallic_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
metallic_uvmap.location = -1500, 0