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authorJulien Duroure <julien.duroure@gmail.com>2022-05-24 22:24:20 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-05-24 22:24:20 +0300
commitc28c92c1494cbe67a0d5b26e74ebbe82856e6a7a (patch)
tree45561d6ee99e27e48f48e3670a4fb990f037bc2b /io_scene_gltf2/blender/imp
parentf07a4456f8d85c8706cc277bf8670984489d67fb (diff)
glTF: Replace Separate RGB shader node by new Separate Color node
Diffstat (limited to 'io_scene_gltf2/blender/imp')
-rw-r--r--io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py8
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py10
2 files changed, 9 insertions, 9 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
index 73232f14..e34683f2 100644
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
@@ -39,10 +39,10 @@ def clearcoat(mh, location, clearcoat_socket):
x -= 200
# Separate RGB
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(clearcoat_socket, node.outputs['R'])
+ mh.node_tree.links.new(clearcoat_socket, node.outputs['Red'])
# Inputs
clearcoat_socket = node.inputs[0]
@@ -92,10 +92,10 @@ def clearcoat_roughness(mh, location, roughness_socket):
x -= 200
# Separate RGB (roughness is in G)
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+ mh.node_tree.links.new(roughness_socket, node.outputs['Green'])
# Inputs
color_socket = node.inputs[0]
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index a5d10a7a..4c32c35d 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -363,11 +363,11 @@ def metallic_roughness(mh: MaterialHelper, location, metallic_socket, roughness_
x -= 200
# Separate RGB
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(metallic_socket, node.outputs['B'])
- mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+ mh.node_tree.links.new(metallic_socket, node.outputs['Blue'])
+ mh.node_tree.links.new(roughness_socket, node.outputs['Green'])
# Inputs
color_socket = node.inputs[0]
@@ -447,10 +447,10 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket):
x -= 200
# Separate RGB
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(occlusion_socket, node.outputs['R'])
+ mh.node_tree.links.new(occlusion_socket, node.outputs['Red'])
# Inputs
color_socket = node.inputs[0]