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author | Julien Duroure <julien.duroure@gmail.com> | 2020-05-04 18:03:35 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2020-05-04 18:03:35 +0300 |
commit | 0650f599aa174ea79c75bd4825696c1a9f56aeb2 (patch) | |
tree | 95500904ee6ba119f973fe12c578934b2f8a2eab /io_scene_gltf2/blender | |
parent | 68d5831729bf9db6a0403f1d6ce9fe6cf547cf1f (diff) |
glTF importer: better material names when using color vertex
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_material.py | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_material.py b/io_scene_gltf2/blender/imp/gltf2_blender_material.py index 1071f7f1..bb3cea09 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_material.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_material.py @@ -33,8 +33,6 @@ class BlenderMaterial(): name = pymaterial.name if name is None: name = "Material_" + str(material_idx) - if vertex_color is not None: - name += "_" + vertex_color mat = bpy.data.materials.new(name) pymaterial.blender_material[vertex_color] = mat.name |