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authorJulien Duroure <julien.duroure@gmail.com>2018-12-02 10:33:14 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-12-02 10:33:14 +0300
commitdcfaadf5feb1e6c92a889bf2bb162a8a1f74fcd3 (patch)
treefbc759ab8eba56510e83d7807ffab95ba6650457 /io_scene_gltf2/blender
parent9fcbabfcab0f60910c196226c79874edcae80b65 (diff)
glTF: fix vertex color import + export option tweaks
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_export_keys.py1
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py4
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_mesh.py10
3 files changed, 8 insertions, 7 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
index 9e47645a..06271a04 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
@@ -40,7 +40,6 @@ BINARY_FILENAME = 'gltf_binaryfilename'
YUP = 'gltf_yup'
MORPH = 'gltf_morph'
INDICES = 'gltf_indices'
-CAMERA_INFINITE = 'gltf_camera_infinite'
BAKE_SKINS = 'gltf_bake_skins'
TEX_COORDS = 'gltf_texcoords'
COLORS = 'gltf_colors'
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
index b09092ca..9640a7ce 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
@@ -106,9 +106,7 @@ def __gather_perspective(blender_object, export_settings):
perspective.yfov = 2.0 * math.atan(math.tan(blender_camera.angle * 0.5) / perspective.aspectRatio)
perspective.znear = blender_camera.clip_start
-
- if not export_settings[gltf2_blender_export_keys.CAMERA_INFINITE]:
- perspective.zfar = blender_camera.clip_end
+ perspective.zfar = blender_camera.clip_end
return perspective
return None
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
index 88396455..aafb9498 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
@@ -143,7 +143,7 @@ class BlenderMesh():
if 'COLOR_0' in prim.attributes.keys():
# Create vertex color, once only per object
if vertex_color is None:
- vertex_color = obj.data.vertex_colors.new("COLOR_0")
+ vertex_color = obj.data.vertex_colors.new(name="COLOR_0")
color_data = BinaryData.get_data_from_accessor(gltf, prim.attributes['COLOR_0'])
@@ -152,7 +152,11 @@ class BlenderMesh():
vert_idx = mesh.loops[loop_idx].vertex_index
if vert_idx in range(offset, offset + prim.vertices_length):
cpt_idx = vert_idx - offset
- vertex_color.data[loop_idx].color = color_data[cpt_idx][0:3]
- # TODO : no alpha in vertex color
+ # check dimension, and add alpha if needed
+ if len(color_data[cpt_idx]) == 3:
+ vertex_color_data = color_data[cpt_idx] + (1.0,)
+ else:
+ vertex_color_data = color_data[cpt_idx]
+ vertex_color.data[loop_idx].color = vertex_color_data
offset = offset + prim.vertices_length