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authorJulien Duroure <julien.duroure@gmail.com>2019-08-29 08:26:53 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-08-29 08:26:53 +0300
commitea5f0df783b6476d04a872e17357600ae8134351 (patch)
treef391325a5ea321a12071fbc1e8abfd5d4a6b05df /io_scene_gltf2/blender
parentfe627477c2501c1e38311c97b3b5e3ffa731947e (diff)
glTF exporter: Set blender active scene as main scene in glTF file
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_export.py6
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather.py6
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py2
3 files changed, 8 insertions, 6 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export.py b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
index a41759a3..8c39cfdb 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
@@ -66,14 +66,14 @@ def __get_copyright(export_settings):
def __gather_gltf(exporter, export_settings):
- scenes, animations = gltf2_blender_gather.gather_gltf2(export_settings)
+ active_scene_idx, scenes, animations = gltf2_blender_gather.gather_gltf2(export_settings)
if export_settings['gltf_draco_mesh_compression']:
gltf2_io_draco_compression_extension.compress_scene_primitives(scenes, export_settings)
exporter.add_draco_extension()
- for scene in scenes:
- exporter.add_scene(scene)
+ for idx, scene in enumerate(scenes):
+ exporter.add_scene(scene, idx==active_scene_idx)
for animation in animations:
exporter.add_animation(animation)
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
index 013debdc..4d28a4bd 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
@@ -30,12 +30,14 @@ def gather_gltf2(export_settings):
"""
scenes = []
animations = [] # unfortunately animations in gltf2 are just as 'root' as scenes.
+ active_scene = None
for blender_scene in bpy.data.scenes:
scenes.append(__gather_scene(blender_scene, export_settings))
if export_settings[gltf2_blender_export_keys.ANIMATIONS]:
animations += __gather_animations(blender_scene, export_settings)
-
- return scenes, animations
+ if bpy.context.scene.name == blender_scene.name:
+ active_scene = len(scenes) -1
+ return active_scene, scenes, animations
@cached
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
index 19157c46..e97a30fd 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
@@ -156,7 +156,7 @@ class GlTF2Exporter:
with open(dst_path, 'wb') as f:
f.write(image.data)
- def add_scene(self, scene: gltf2_io.Scene, active: bool = True):
+ def add_scene(self, scene: gltf2_io.Scene, active: bool = False):
"""
Add a scene to the glTF.