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author | Julien Duroure <julien.duroure@gmail.com> | 2019-06-11 10:20:39 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-06-11 10:20:39 +0300 |
commit | fcf7d4c16b17c34579fc080386425e0774a502d2 (patch) | |
tree | b3a74d11bbbe88a7e53b5ce027a420c634c15afd /io_scene_gltf2/blender | |
parent | 7317987baa8aac52a11d6af0a825d87acc658f60 (diff) |
glTF exporter: fix 2.80 matrix issue
Was a bug in our double compatibility convertor 2.79 / 2.80
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_get.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py index cee28c5b..4916d5af 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py @@ -66,8 +66,10 @@ def get_socket_or_texture_slot(blender_material: bpy.types.Material, name: str): inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], []) if inputs: return inputs[0] + else: + pass return None @@ -158,7 +160,7 @@ def get_texture_transform_from_texture_node(texture_node): if abs(scale[0]) < 1e-5 or abs(scale[1]) < 1e-5: return None - new_offset = Matrix.Rotation(-rotation, 3, 'Z') * Vector((-offset[0], -offset[1], 1)) + new_offset = Matrix.Rotation(-rotation, 3, 'Z') @ Vector((-offset[0], -offset[1], 1)) new_offset[0] /= scale[0]; new_offset[1] /= scale[1] return { "offset": new_offset[0:2], |