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authorJulien Duroure <julien.duroure@gmail.com>2018-12-11 23:51:40 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-12-11 23:51:40 +0300
commit5aa12449c934b4ae2d429586be118bc79a17752a (patch)
treed5df27b57de29d3ccf524d2526fa0eb26e1b81c9 /io_scene_gltf2/blender
parented2c64455a78bcc43a0fefbb6cd3a3e0220c5168 (diff)
glTF Exporter: optimizations & fixes
* image optimizations * options refactoring * Fix T59047
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_export.py1
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py11
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_image.py23
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py18
4 files changed, 38 insertions, 15 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export.py b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
index f2cc9fa5..1ddeb6a5 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
@@ -33,6 +33,7 @@ def save(context, export_settings):
def __export(export_settings):
+ export_settings['gltf_channelcache'] = dict()
exporter = GlTF2Exporter(__get_copyright(export_settings))
__add_root_objects(exporter, export_settings)
buffer = __create_buffer(exporter, export_settings)
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index c26429d3..8762a90f 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -975,10 +975,10 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
if max_index >= range_indices:
#
- # Spliting result_primitives.
+ # Splitting result_primitives.
#
- # At start, all indicees are pending.
+ # At start, all indices are pending.
pending_attributes = {
POSITION_ATTRIBUTE: [],
NORMAL_ATTRIBUTE: []
@@ -1038,6 +1038,7 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
while len(pending_indices) > 0:
process_indices = pending_primitive[INDICES_ID]
+ max_index = max(process_indices)
pending_indices = []
@@ -1046,7 +1047,7 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
all_local_indices = []
- for i in range(0, (max(process_indices) // range_indices) + 1):
+ for i in range(0, (max_index // range_indices) + 1):
all_local_indices.append([])
#
@@ -1063,7 +1064,7 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
process_indices[face_index + 2])
# ... check if it can be but in a range of maximum indices.
- for i in range(0, (max(process_indices) // range_indices) + 1):
+ for i in range(0, (max_index // range_indices) + 1):
offset = i * range_indices
# Yes, so store the primitive with its indices.
@@ -1075,7 +1076,7 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
written = True
break
- # If not written, the triangel face has indices from different ranges.
+ # If not written, the triangle face has indices from different ranges.
if not written:
pending_indices.extend([process_indices[face_index + 0], process_indices[face_index + 1],
process_indices[face_index + 2]])
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index d9583d08..b6131a59 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -49,7 +49,7 @@ def __filter_image(sockets_or_slots, export_settings):
def __gather_buffer_view(sockets_or_slots, export_settings):
if export_settings[gltf2_blender_export_keys.FORMAT] != 'GLTF_SEPARATE':
- image = __get_image_data(sockets_or_slots)
+ image = __get_image_data(sockets_or_slots, export_settings)
return gltf2_io_binary_data.BinaryData(
data=image.to_image_data(__gather_mime_type(sockets_or_slots, export_settings)))
return None
@@ -81,7 +81,7 @@ def __gather_name(sockets_or_slots, export_settings):
def __gather_uri(sockets_or_slots, export_settings):
if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLTF_SEPARATE':
# as usual we just store the data in place instead of already resolving the references
- return __get_image_data(sockets_or_slots)
+ return __get_image_data(sockets_or_slots, export_settings)
return None
@@ -93,14 +93,21 @@ def __is_slot(sockets_or_slots):
return isinstance(sockets_or_slots[0], bpy.types.MaterialTextureSlot)
-def __get_image_data(sockets_or_slots):
+def __get_image_data(sockets_or_slots, export_settings):
# For shared ressources, such as images, we just store the portion of data that is needed in the glTF property
# in a helper class. During generation of the glTF in the exporter these will then be combined to actual binary
# ressources.
- def split_pixels_by_channels(image: bpy.types.Image) -> typing.List[typing.List[float]]:
+ def split_pixels_by_channels(image: bpy.types.Image, export_settings) -> typing.List[typing.List[float]]:
+ channelcache = export_settings['gltf_channelcache']
+ if image.name in channelcache:
+ return channelcache[image.name]
+
pixels = np.array(image.pixels)
pixels = pixels.reshape((pixels.shape[0] // image.channels, image.channels))
channels = np.split(pixels, pixels.shape[1], axis=1)
+
+ channelcache[image.name] = channels
+
return channels
if __is_socket(sockets_or_slots):
@@ -118,15 +125,16 @@ def __get_image_data(sockets_or_slots):
}[elem.from_socket.name]
if channel is not None:
- pixels = [split_pixels_by_channels(result.shader_node.image)[channel]]
+ pixels = [split_pixels_by_channels(result.shader_node.image, export_settings)[channel]]
else:
- pixels = split_pixels_by_channels(result.shader_node.image)
+ pixels = split_pixels_by_channels(result.shader_node.image, export_settings)
channel = 0
file_name = os.path.splitext(result.shader_node.image.name)[0]
image_data = gltf2_io_image_data.ImageData(
file_name,
+ result.shader_node.image.filepath,
result.shader_node.image.size[0],
result.shader_node.image.size[1],
channel,
@@ -140,10 +148,11 @@ def __get_image_data(sockets_or_slots):
return image
elif __is_slot(sockets_or_slots):
texture = __get_tex_from_slot(sockets_or_slots[0])
- pixels = split_pixels_by_channels(texture.image)
+ pixels = split_pixels_by_channels(texture.image, export_settings)
image_data = gltf2_io_image_data.ImageData(
texture.name,
+ texture.image.filepath,
texture.image.size[0],
texture.image.size[1],
0,
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
index b1408b62..6561567e 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
@@ -20,6 +20,9 @@ from io_scene_gltf2.io.exp import gltf2_io_binary_data
from io_scene_gltf2.io.exp import gltf2_io_image_data
from io_scene_gltf2.io.exp import gltf2_io_buffer
+import bpy
+import os
+from shutil import copyfile
class GlTF2Exporter:
"""
@@ -141,9 +144,18 @@ class GlTF2Exporter:
:return:
"""
for image in self.__images:
- uri = output_path + image.name + ".png"
- with open(uri, 'wb') as f:
- f.write(image.to_png_data())
+ dst_path = output_path + image.name + ".png"
+
+ src_path = bpy.path.abspath(image.filepath)
+ if os.path.isfile(src_path):
+ # Source file exists.
+ if os.path.abspath(dst_path) != os.path.abspath(src_path):
+ # Only copy, if source and destination are not the same.
+ copyfile(src_path, dst_path)
+ else:
+ # Source file does not exist e.g. it is packed or has been generated.
+ with open(dst_path, 'wb') as f:
+ f.write(image.to_png_data())
def add_scene(self, scene: gltf2_io.Scene, active: bool = True):
"""