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author | Julien Duroure <julien.duroure@gmail.com> | 2021-11-06 11:45:01 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2021-11-06 11:45:01 +0300 |
commit | cd7092335690c5644c5c75cea23672510fd58ce3 (patch) | |
tree | 953895e901ac4b73539d7d87a8670456399ab5bd /io_scene_gltf2/blender | |
parent | 684ef91c1bbacdf2b17fe5c5e6a5e72dd256e9b8 (diff) |
glTF export: Fix crash when invalid driver
Diffstat (limited to 'io_scene_gltf2/blender')
-rw-r--r-- | io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py index 561f246c..ede6bab2 100644 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py @@ -53,6 +53,11 @@ def get_sk_drivers(blender_armature): for sk_c in child.data.shape_keys.animation_data.drivers: # Check if driver is valid. If not, ignore this driver channel try: + # Check if driver is valid. + # Try/Except is no more a suffisant check, starting with version Blender 3.0, + # Blender crashs when trying to resolve path on invalid driver + if not sk_c.is_valid: + continue sk_name = child.data.shape_keys.path_resolve(get_target_object_path(sk_c.data_path)).name except: continue |