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authorJulien Duroure <julien.duroure@gmail.com>2021-01-17 11:36:51 +0300
committerJulien Duroure <julien.duroure@gmail.com>2021-01-17 11:36:51 +0300
commitd7f8d9a4f919894b23ee855d3b1a2327222de468 (patch)
tree2d9a7b575a992758878c87dbc5f4631184b1e922 /io_scene_gltf2/blender
parent03fd6c5a3fb9df9dc5835f497149149830be6da4 (diff)
glTF importer: make NLA track order match glTF animation order
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_scene.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
index e6eadcd6..1a276960 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
@@ -50,7 +50,9 @@ class BlenderScene():
def create_animations(gltf):
"""Create animations."""
if gltf.data.animations:
- for anim_idx, _anim in enumerate(gltf.data.animations):
+ # NLA tracks are added bottom to top, so create animations in
+ # reverse so the first winds up on top
+ for anim_idx in reversed(range(len(gltf.data.animations))):
BlenderAnimation.anim(gltf, anim_idx)
# Restore first animation