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authorJulien Duroure <julien.duroure@gmail.com>2019-09-05 23:15:08 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-09-05 23:15:08 +0300
commit8953c208ad1be0145f97c070f8479ac1d7768b67 (patch)
treea8db98adb0558585c52bb605dc9db15d9178d784 /io_scene_gltf2/blender
parentd8e78e3cdcd2adba905b1729c859753df90a9632 (diff)
glTF exporter: export texture transform for any texture
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py10
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py16
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py5
3 files changed, 23 insertions, 8 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
index a2480787..ee948ff2 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
@@ -57,15 +57,13 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin
def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings):
- normal_map_node = blender_shader_sockets_or_texture_slots[0].links[0].from_node
- if not isinstance(normal_map_node, bpy.types.ShaderNodeNormalMap):
+ if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'):
return None
- texture_socket = normal_map_node.inputs["Color"]
- if len(texture_socket.links) == 0:
+ tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots]
+ texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
+ if texture_node is None:
return None
-
- texture_node = texture_socket.links[0].from_node
texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
if texture_transform is None:
return None
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
index 6fb543c0..4c4297ce 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
@@ -18,6 +18,8 @@ from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.io.com import gltf2_io
from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture
from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
+from io_scene_gltf2.blender.exp import gltf2_blender_get
+from io_scene_gltf2.io.com.gltf2_io_extensions import Extension
@cached
@@ -54,7 +56,19 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin
def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings):
- return None
+ if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'):
+ return None
+
+ tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots]
+ texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
+ if texture_node is None:
+ return None
+ texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
+ if texture_transform is None:
+ return None
+
+ extension = Extension("KHR_texture_transform", texture_transform)
+ return {"KHR_texture_transform": extension}
def __gather_extras(blender_shader_sockets_or_texture_slots, export_settings):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
index 9a713062..124c8ba0 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
@@ -73,7 +73,10 @@ def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings
if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'):
return None
- texture_node = blender_shader_sockets_or_texture_slots[0].links[0].from_node
+ tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots]
+ texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
+ if texture_node is None:
+ return None
texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
if texture_transform is None:
return None