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author | Julien Duroure <julien.duroure@gmail.com> | 2019-10-22 07:54:09 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-10-22 07:54:09 +0300 |
commit | fe5f339eb0b4a99e5bd63ebefa8615a407a8304d (patch) | |
tree | 2c4b91acd1f1b90e3ea4dfc5e28440330f40bd89 /io_scene_gltf2/blender | |
parent | 45c87c1ae354753ae05e87f18a3f31b821ba336a (diff) |
glTF importer: fix bug assigning pose bone custom prop
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_skin.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py index 00996371..9c8cd168 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py @@ -137,8 +137,8 @@ class BlenderSkin(): BlenderSkin.set_bone_transforms(gltf, skin_id, bone, node_id, parent) bpy.ops.object.mode_set(mode="OBJECT") # Custom prop on pose bone - if bone.name in obj.pose.bones: - set_extras(obj.pose.bones[bone.name], pynode.extras) + if pynode.blender_bone_name in obj.pose.bones: + set_extras(obj.pose.bones[pynode.blender_bone_name], pynode.extras) @staticmethod def create_vertex_groups(gltf, skin_id): |