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author | Julien Duroure <julien.duroure@gmail.com> | 2019-04-15 17:40:56 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-04-15 17:40:56 +0300 |
commit | fefd011035aadc77f1317d732e111fbf6d3d96c3 (patch) | |
tree | 6bf4d1b80342e942bf34915bfa588bf9d3c78c85 /io_scene_gltf2/blender | |
parent | b1cc242cfd7d63efc77392762346d4768ce667ba (diff) |
glTF importer: Keep user render engine (cycles or Eevee) when importing
Note that node tree can't be created when render engine is Workbench, so
switching to Eevee.
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_gltf.py | 3 | ||||
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_scene.py | 6 |
2 files changed, 6 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py index fac02fb3..7acbb81e 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py @@ -25,7 +25,8 @@ class BlenderGlTF(): @staticmethod def create(gltf): """Create glTF main method.""" - bpy.context.scene.render.engine = 'BLENDER_EEVEE' + if bpy.context.scene.render.engine not in ['CYCLES', 'BLENDER_EEVEE']: + bpy.context.scene.render.engine = 'BLENDER_EEVEE' BlenderGlTF.pre_compute(gltf) if gltf.data.scenes is not None: diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py index f935eb02..2bd58162 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py @@ -41,7 +41,8 @@ class BlenderScene(): scene = bpy.context.scene if bpy.context.collection.name in bpy.data.collections: # avoid master collection gltf.blender_active_collection = bpy.context.collection.name - scene.render.engine = "BLENDER_EEVEE" + if scene.render.engine not in ['CYCLES', 'BLENDER_EEVEE']: + scene.render.engine = "BLENDER_EEVEE" gltf.blender_scene = scene.name else: @@ -55,7 +56,8 @@ class BlenderScene(): else: # No scene in glTF file, create all objects in current scene scene = bpy.context.scene - scene.render.engine = "BLENDER_EEVEE" + if scene.render.engine not in ['CYCLES', 'BLENDER_EEVEE']: + scene.render.engine = "BLENDER_EEVEE" if bpy.context.collection.name in bpy.data.collections: # avoid master collection gltf.blender_active_collection = bpy.context.collection.name gltf.blender_scene = scene.name |