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authorJulien Duroure <julien.duroure@gmail.com>2018-12-02 10:33:14 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-12-02 10:33:14 +0300
commitdcfaadf5feb1e6c92a889bf2bb162a8a1f74fcd3 (patch)
treefbc759ab8eba56510e83d7807ffab95ba6650457 /io_scene_gltf2/io
parent9fcbabfcab0f60910c196226c79874edcae80b65 (diff)
glTF: fix vertex color import + export option tweaks
Diffstat (limited to 'io_scene_gltf2/io')
-rwxr-xr-xio_scene_gltf2/io/exp/gltf2_io_export.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/io/exp/gltf2_io_export.py b/io_scene_gltf2/io/exp/gltf2_io_export.py
index 561b2ac1..ebfad744 100755
--- a/io_scene_gltf2/io/exp/gltf2_io_export.py
+++ b/io_scene_gltf2/io/exp/gltf2_io_export.py
@@ -32,7 +32,7 @@ def save_gltf(glTF, export_settings, encoder, glb_buffer):
indent = None
separators = separators = (',', ':')
- if export_settings['gltf_format'] == 'ASCII' and not export_settings['gltf_strip']:
+ if export_settings['gltf_format'] == 'ASCII':
indent = 4
# The comma is typically followed by a newline, so no trailing whitespace is needed on it.
separators = separators = (',', ' : ')