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authorJulien Duroure <julien.duroure@gmail.com>2019-04-02 23:10:53 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-04-02 23:10:53 +0300
commit3e70027f579b29c65d4b6f6eac20a5d431fce5a5 (patch)
treed3950fab389b600f076720e30361fe3686d321fd /io_scene_gltf2/io
parent1ec2d0647ea24ce71a915cf2f461578f76468b86 (diff)
glTF exporter: remove some unused code
Diffstat (limited to 'io_scene_gltf2/io')
-rwxr-xr-xio_scene_gltf2/io/exp/gltf2_io_get.py316
1 files changed, 0 insertions, 316 deletions
diff --git a/io_scene_gltf2/io/exp/gltf2_io_get.py b/io_scene_gltf2/io/exp/gltf2_io_get.py
deleted file mode 100755
index 35c65615..00000000
--- a/io_scene_gltf2/io/exp/gltf2_io_get.py
+++ /dev/null
@@ -1,316 +0,0 @@
-# Copyright 2018 The glTF-Blender-IO authors.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-#
-# Imports
-#
-
-import os
-
-#
-# Globals
-#
-
-#
-# Functions
-#
-
-
-def get_material_requires_texcoords(glTF, index):
- """Query function, if a material "needs" texture coordinates. This is the case, if a texture is present and used."""
- if glTF.materials is None:
- return False
-
- materials = glTF.materials
-
- if index < 0 or index >= len(materials):
- return False
-
- material = materials[index]
-
- # General
-
- if material.emissive_texture is not None:
- return True
-
- if material.normal_texture is not None:
- return True
-
- if material.occlusion_texture is not None:
- return True
-
- # Metallic roughness
-
- if material.pbr_metallic_roughness is not None and \
- material.pbr_metallic_roughness.base_color_texture is not None:
- return True
-
- if material.pbr_metallic_roughness is not None and \
- material.pbr_metallic_roughness.metallic_roughness_texture is not None:
- return True
-
- return False
-
-
-def get_material_requires_normals(glTF, index):
- """
- Query function, if a material "needs" normals. This is the case, if a texture is present and used.
-
- At point of writing, same function as for texture coordinates.
- """
- return get_material_requires_texcoords(glTF, index)
-
-
-def get_material_index(glTF, name):
- """Return the material index in the glTF array."""
- if name is None:
- return -1
-
- if glTF.materials is None:
- return -1
-
- index = 0
- for material in glTF.materials:
- if material.name == name:
- return index
-
- index += 1
-
- return -1
-
-
-def get_mesh_index(glTF, name):
- """Return the mesh index in the glTF array."""
- if glTF.meshes is None:
- return -1
-
- index = 0
- for mesh in glTF.meshes:
- if mesh.name == name:
- return index
-
- index += 1
-
- return -1
-
-
-def get_skin_index(glTF, name, index_offset):
- """Return the skin index in the glTF array."""
- if glTF.skins is None:
- return -1
-
- skeleton = get_node_index(glTF, name)
-
- index = 0
- for skin in glTF.skins:
- if skin.skeleton == skeleton:
- return index + index_offset
-
- index += 1
-
- return -1
-
-
-def get_camera_index(glTF, name):
- """Return the camera index in the glTF array."""
- if glTF.cameras is None:
- return -1
-
- index = 0
- for camera in glTF.cameras:
- if camera.name == name:
- return index
-
- index += 1
-
- return -1
-
-
-def get_light_index(glTF, name):
- """Return the light index in the glTF array."""
- if glTF.extensions is None:
- return -1
-
- extensions = glTF.extensions
-
- if extensions.get('KHR_lights_punctual') is None:
- return -1
-
- khr_lights_punctual = extensions['KHR_lights_punctual']
-
- if khr_lights_punctual.get('lights') is None:
- return -1
-
- lights = khr_lights_punctual['lights']
-
- index = 0
- for light in lights:
- if light['name'] == name:
- return index
-
- index += 1
-
- return -1
-
-
-def get_node_index(glTF, name):
- """Return the node index in the glTF array."""
- if glTF.nodes is None:
- return -1
-
- index = 0
- for node in glTF.nodes:
- if node.name == name:
- return index
-
- index += 1
-
- return -1
-
-
-def get_scene_index(glTF, name):
- """Return the scene index in the glTF array."""
- if glTF.scenes is None:
- return -1
-
- index = 0
- for scene in glTF.scenes:
- if scene.name == name:
- return index
-
- index += 1
-
- return -1
-
-
-def get_texture_index(glTF, filename):
- """Return the texture index in the glTF array by a given file path."""
- if glTF.textures is None:
- return -1
-
- image_index = get_image_index(glTF, filename)
-
- if image_index == -1:
- return -1
-
- for texture_index, texture in enumerate(glTF.textures):
- if image_index == texture.source:
- return texture_index
-
- return -1
-
-
-def get_image_index(glTF, filename):
- """Return the image index in the glTF array."""
- if glTF.images is None:
- return -1
-
- image_name = get_image_name(filename)
-
- for index, current_image in enumerate(glTF.images):
- if image_name == current_image.name:
- return index
-
- return -1
-
-
-def get_image_name(filename):
- """Return user-facing, extension-agnostic name for image."""
- return os.path.splitext(filename)[0]
-
-
-def get_scalar(default_value, init_value=0.0):
- """Return scalar with a given default/fallback value."""
- return_value = init_value
-
- if default_value is None:
- return return_value
-
- return_value = default_value
-
- return return_value
-
-
-def get_vec2(default_value, init_value=[0.0, 0.0]):
- """Return vec2 with a given default/fallback value."""
- return_value = init_value
-
- if default_value is None or len(default_value) < 2:
- return return_value
-
- index = 0
- for number in default_value:
- return_value[index] = number
-
- index += 1
- if index == 2:
- return return_value
-
- return return_value
-
-
-def get_vec3(default_value, init_value=[0.0, 0.0, 0.0]):
- """Return vec3 with a given default/fallback value."""
- return_value = init_value
-
- if default_value is None or len(default_value) < 3:
- return return_value
-
- index = 0
- for number in default_value:
- return_value[index] = number
-
- index += 1
- if index == 3:
- return return_value
-
- return return_value
-
-
-def get_vec4(default_value, init_value=[0.0, 0.0, 0.0, 1.0]):
- """Return vec4 with a given default/fallback value."""
- return_value = init_value
-
- if default_value is None or len(default_value) < 4:
- return return_value
-
- index = 0
- for number in default_value:
- return_value[index] = number
-
- index += 1
- if index == 4:
- return return_value
-
- return return_value
-
-
-def get_index(elements, name):
- """Return index of a glTF element by a given name."""
- if elements is None or name is None:
- return -1
-
- index = 0
- for element in elements:
- if isinstance(element, dict):
- if element.get('name') == name:
- return index
- else:
- if element.name == name:
- return index
-
- index += 1
-
- return -1
-