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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:27:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:28:52 +0300
commit4e1cda9885a6ef508396a8f60c292350af8f3f3d (patch)
treee3051b0a0710fd83e241531426e263c6c8542f6c /io_scene_gltf2/io
parent2176c8f2aaac6eb1fb6d1e159100396f1c500f22 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D5240
Diffstat (limited to 'io_scene_gltf2/io')
-rw-r--r--io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
index 6ae48fff..222aab3a 100644
--- a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
+++ b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
@@ -199,7 +199,7 @@ def __compress_primitive(primitive, dll, export_settings):
# it can finally be compressed.
if dll.compress(compressor):
- # Compression was successfull.
+ # Compression was successful.
# Move compressed data into a bytes object,
# which is referenced by a 'gltf2_io_binary_data.BinaryData':
#