Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPhilipp Oeser <info@graphics-engineer.com>2019-05-17 13:36:11 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-05-17 15:18:02 +0300
commit222969e3805359444579d7ab96d75b93c73212fe (patch)
tree6b9985a4fc81544b428ce6d03d713ca11f9498ed /io_scene_gltf2
parentb455cbf6b1074074c45cb365721b2d61a8004320 (diff)
Update for Depsgraph API changes
Reviewers: sergey Differential Revision: https://developer.blender.org/D4883
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py2
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_node.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index d74a5c1d..0d344136 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -216,7 +216,7 @@ def __gather_mesh(blender_object, export_settings):
edge_split.split_angle = blender_object.data.auto_smooth_angle
edge_split.use_edge_angle = not blender_object.data.has_custom_normals
blender_object.data.use_auto_smooth = False
- bpy.context.scene.update()
+ bpy.context.view_layer.update()
armature_modifiers = {}
if export_settings[gltf2_blender_export_keys.SKINS]:
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index 76dadcc1..d0c1ad58 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -189,7 +189,7 @@ class BlenderNode():
obj.select_set(True)
bpy.data.objects[node.blender_armature_name].select_set(True)
bpy.context.view_layer.objects.active = bpy.data.objects[node.blender_armature_name]
- bpy.context.scene.update()
+ bpy.context.view_layer.update()
bpy.ops.object.parent_set(type='BONE_RELATIVE', keep_transform=True)
# From world transform to local (-armature transform -bone transform)
bone_trans = bpy.data.objects[node.blender_armature_name] \