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authorJulien Duroure <julien.duroure@gmail.com>2022-05-24 22:24:20 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-05-24 22:24:20 +0300
commitc28c92c1494cbe67a0d5b26e74ebbe82856e6a7a (patch)
tree45561d6ee99e27e48f48e3670a4fb990f037bc2b /io_scene_gltf2
parentf07a4456f8d85c8706cc277bf8670984489d67fb (diff)
glTF: Replace Separate RGB shader node by new Separate Color node
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-xio_scene_gltf2/__init__.py4
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_image.py8
-rw-r--r--io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py8
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py10
4 files changed, 15 insertions, 15 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index ecef3e84..edac58bd 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,8 +4,8 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 3, 1),
- 'blender': (3, 1, 0),
+ "version": (3, 3, 2),
+ 'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
'warning': '',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index 7b9335cf..0dfce9f9 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -193,11 +193,11 @@ def __get_image_data(sockets, export_settings) -> ExportImage:
# rudimentarily try follow the node tree to find the correct image data.
src_chan = Channel.R
for elem in result.path:
- if isinstance(elem.from_node, bpy.types.ShaderNodeSeparateRGB):
+ if isinstance(elem.from_node, bpy.types.ShaderNodeSeparateColor):
src_chan = {
- 'R': Channel.R,
- 'G': Channel.G,
- 'B': Channel.B,
+ 'Red': Channel.R,
+ 'Green': Channel.G,
+ 'Blue': Channel.B,
}[elem.from_socket.name]
if elem.from_socket.name == 'Alpha':
src_chan = Channel.A
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
index 73232f14..e34683f2 100644
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
@@ -39,10 +39,10 @@ def clearcoat(mh, location, clearcoat_socket):
x -= 200
# Separate RGB
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(clearcoat_socket, node.outputs['R'])
+ mh.node_tree.links.new(clearcoat_socket, node.outputs['Red'])
# Inputs
clearcoat_socket = node.inputs[0]
@@ -92,10 +92,10 @@ def clearcoat_roughness(mh, location, roughness_socket):
x -= 200
# Separate RGB (roughness is in G)
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+ mh.node_tree.links.new(roughness_socket, node.outputs['Green'])
# Inputs
color_socket = node.inputs[0]
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index a5d10a7a..4c32c35d 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -363,11 +363,11 @@ def metallic_roughness(mh: MaterialHelper, location, metallic_socket, roughness_
x -= 200
# Separate RGB
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(metallic_socket, node.outputs['B'])
- mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+ mh.node_tree.links.new(metallic_socket, node.outputs['Blue'])
+ mh.node_tree.links.new(roughness_socket, node.outputs['Green'])
# Inputs
color_socket = node.inputs[0]
@@ -447,10 +447,10 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket):
x -= 200
# Separate RGB
- node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
node.location = x - 150, y - 75
# Outputs
- mh.node_tree.links.new(occlusion_socket, node.outputs['R'])
+ mh.node_tree.links.new(occlusion_socket, node.outputs['Red'])
# Inputs
color_socket = node.inputs[0]