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author | Julien Duroure <julien.duroure@gmail.com> | 2020-01-11 23:28:52 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2020-01-11 23:28:52 +0300 |
commit | 329f2c4a8b9fd0cc5a22f0d938757b7749e34b7e (patch) | |
tree | d36bd52836021629d060efe1619e4dfd5018e66b /io_scene_gltf2 | |
parent | 8304b9bac7dcd34a85e93cbb23c25a28cbee763d (diff) |
glTF exporter: fix export of light with shader node
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-x | io_scene_gltf2/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_gltf2/blender/exp/gltf2_blender_gather_lights.py | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index ab7946b5..bbb7f12d 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 1, 37), + "version": (1, 1, 38), 'blender': (2, 81, 6), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_lights.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_lights.py index dbb59e21..05284163 100644 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_lights.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_lights.py @@ -67,7 +67,7 @@ def __gather_intensity(blender_lamp, _) -> Optional[float]: if blender_lamp.type != 'SUN': # When using cycles, the strength should be influenced by a LightFalloff node result = gltf2_blender_search_node_tree.from_socket( - emission_node.get("Strength"), + emission_node.inputs.get("Strength"), gltf2_blender_search_node_tree.FilterByType(bpy.types.ShaderNodeLightFalloff) ) if result: @@ -121,7 +121,8 @@ def __gather_extras(blender_lamp, export_settings) -> Optional[Any]: def __get_cycles_emission_node(blender_lamp) -> Optional[bpy.types.ShaderNodeEmission]: if blender_lamp.use_nodes and blender_lamp.node_tree: for currentNode in blender_lamp.node_tree.nodes: - if isinstance(currentNode, bpy.types.ShaderNodeOutputLamp): + is_shadernode_output = isinstance(currentNode, bpy.types.ShaderNodeOutputLight) + if is_shadernode_output: if not currentNode.is_active_output: continue result = gltf2_blender_search_node_tree.from_socket( |