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authorSybren A. Stüvel <sybren@blender.org>2021-12-16 13:10:11 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-12-16 13:10:11 +0300
commitd737f2016dcc314ac562e0e7db4381a6281af19f (patch)
treebc4bbbb180af380f26a33565831cd84b0af1afed /io_scene_gltf2
parentece39d809ceb27b5a06da7c4b8f25ca77016b151 (diff)
New animation add-on: Copy Global Transform
This add-on allows animators to copy the global transform of the active object or pose bone onto the clipboard. It can then be pasted in three different ways: - To the current transform of the selected object/pose bone (could be a different one than was used for the copying). - To selected keyframes. - Baking to all frames between the first and last selected keyframe (defaulting to preview range or scene range). All three methods are compatible with auto-keying. The latter two methods *require* auto-keying to be enabled, to give the animator control over which keying set to use, etc. An earlier version of this add-on was used by the Blender Animation Studio during Sprite Fright. Since then the two paste-to-frame-range options were added, by request of the animators. Reviewed by: campbellbarton Differential Revision: https://developer.blender.org/D13570
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