diff options
author | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 08:27:35 +0300 |
---|---|---|
committer | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 08:28:00 +0300 |
commit | ffcecad3a8908db5037ac9474ab5524dadecc2cd (patch) | |
tree | 6faf662957a7fe5b5271c598c1b215dac13bc0d9 /io_scene_gltf2 | |
parent | 1881beb8b12028a37ef34e7e746555c3707a9150 (diff) |
glTF exporter: add check when armature animation is linked to object != armature
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-x | io_scene_gltf2/__init__.py | 2 | ||||
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py | 11 |
2 files changed, 9 insertions, 4 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index f06eb439..dedbce30 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (0, 9, 57), + "version": (0, 9, 58), 'blender': (2, 81, 6), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py index 8eefafd4..90bd3b75 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py @@ -196,10 +196,15 @@ def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.t # if the object is a mesh and the action target path can not be resolved, we know that this is a morph # animation. if blender_object.type == "MESH": - shape_key = blender_object.data.shape_keys.path_resolve(object_path) - if shape_key.mute is True: + try: + shape_key = blender_object.data.shape_keys.path_resolve(object_path) + if shape_key.mute is True: + continue + target = blender_object.data.shape_keys + except: + # Something is wrong, for example a bone animation is linked to an object mesh... + gltf2_io_debug.print_console("WARNING", "Animation target {} not found".format(object_path)) continue - target = blender_object.data.shape_keys else: gltf2_io_debug.print_console("WARNING", "Animation target {} not found".format(object_path)) continue |