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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:27:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:28:52 +0300
commit4e1cda9885a6ef508396a8f60c292350af8f3f3d (patch)
treee3051b0a0710fd83e241531426e263c6c8542f6c /io_scene_gltf2
parent2176c8f2aaac6eb1fb6d1e159100396f1c500f22 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D5240
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-xio_scene_gltf2/blender/com/gltf2_blender_material_helpers.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py2
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_animation_node.py2
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_primitive.py2
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_scene.py2
-rw-r--r--io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py2
6 files changed, 6 insertions, 6 deletions
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
index 53acb562..ebb357a8 100755
--- a/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
@@ -14,7 +14,7 @@
def get_output_node(node_tree):
- """Retrive output node."""
+ """Retrieve output node."""
output = [node for node in node_tree.nodes if node.type == 'OUTPUT_MATERIAL'][0]
return output
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index f1fc31a2..7780a9b2 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -239,7 +239,7 @@ def __gather_mesh(blender_object, export_settings):
armature_modifiers = {}
if export_settings[gltf2_blender_export_keys.SKINS]:
- # temprorary disable Armature modifiers if exporting skins
+ # temporarily disable Armature modifiers if exporting skins
for idx, modifier in enumerate(blender_object.modifiers):
if modifier.type == 'ARMATURE':
armature_modifiers[idx] = modifier.show_viewport
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
index 87e07246..498cbc89 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
@@ -106,7 +106,7 @@ class BlenderNodeAnim():
if channel.target.path in ['translation', 'rotation', 'scale']:
# There is an animation on object
- # We can't remove Yup2Zup oject
+ # We can't remove Yup2Zup object
gltf.animation_object = True
if animation.samplers[channel.sampler].interpolation == "CUBICSPLINE":
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py b/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
index 24acd3c5..ec74294f 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
@@ -131,7 +131,7 @@ class BlenderPrimitive():
elif gltf.import_settings['import_shading'] == "SMOOTH":
poly.use_smooth = True
else:
- pass # Should not happend
+ pass # Should not happen
offset = offset + pyprimitive.vertices_length
return offset
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
index dc19a549..479167c0 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
@@ -159,7 +159,7 @@ class BlenderScene():
#bpy.context.scene.collection.objects.unlink(obj_rotation)
bpy.data.objects.remove(obj_rotation)
- # Restore collection hiden / disabled values
+ # Restore collection hidden / disabled values
if gltf.blender_active_collection is not None:
bpy.data.collections[gltf.blender_active_collection].hide_viewport = gltf.collection_hide_viewport
# TODO restore visibility when expose in bpy
diff --git a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
index 6ae48fff..222aab3a 100644
--- a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
+++ b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
@@ -199,7 +199,7 @@ def __compress_primitive(primitive, dll, export_settings):
# it can finally be compressed.
if dll.compress(compressor):
- # Compression was successfull.
+ # Compression was successful.
# Move compressed data into a bytes object,
# which is referenced by a 'gltf2_io_binary_data.BinaryData':
#