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author | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 00:39:56 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-09-05 00:39:56 +0300 |
commit | 9a7d0db875af1ece1f7ed6e10664fddb94f5fb9e (patch) | |
tree | 1db075f3059a169fe1b563fbc3532f0a0afcc3a7 /io_scene_gltf2 | |
parent | 42f1e69458db9efcf61a79ea8ec0ba2bba2b74d9 (diff) |
glTF importer: set track name from gltf animation name
Diffstat (limited to 'io_scene_gltf2')
4 files changed, 7 insertions, 5 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 468b845b..f06eb439 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (0, 9, 56), + "version": (0, 9, 57), 'blender': (2, 81, 6), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py index d049afba..ef88bc37 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py @@ -53,7 +53,8 @@ class BlenderBoneAnim(): start_frame = bpy.context.scene.frame_start - simulate_stash(obj, bpy.data.actions[action_name], start_frame) + animation_name = gltf.data.animations[anim_idx].name + simulate_stash(obj, animation_name, bpy.data.actions[action_name], start_frame) gltf.actions_stashed[(obj.name, action_name)] = True diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py index 498cbc89..cf570a20 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py @@ -53,7 +53,8 @@ class BlenderNodeAnim(): start_frame = bpy.context.scene.frame_start - simulate_stash(obj, bpy.data.actions[action_name], start_frame) + animation_name = gltf.data.animations[anim_idx].name + simulate_stash(obj, animation_name, bpy.data.actions[action_name], start_frame) gltf.actions_stashed[(obj.name, action_name)] = True diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_utils.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_utils.py index c2ac3bed..888d88a4 100644 --- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_utils.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_utils.py @@ -12,7 +12,7 @@ # See the License for the specific language governing permissions and # limitations under the License. -def simulate_stash(obj, action, start_frame): +def simulate_stash(obj, gltf_animation_name, action, start_frame): # Simulate stash : # * add a track # * add an action on track @@ -20,7 +20,7 @@ def simulate_stash(obj, action, start_frame): # * remove active action from object tracks = obj.animation_data.nla_tracks new_track = tracks.new(prev=None) - new_track.name = action.name + new_track.name = gltf_animation_name if gltf_animation_name is not None else action.name strip = new_track.strips.new(action.name, start_frame, action) new_track.lock = True new_track.mute = True |