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authorLuca Bonavita <mindrones@gmail.com>2010-12-29 23:25:51 +0300
committerLuca Bonavita <mindrones@gmail.com>2010-12-29 23:25:51 +0300
commit4d498f546ad1a6caa1b3f6d6d6663241ab2efaf0 (patch)
treedcd23363949a1123291fac93b89ea491f62c07f4 /io_scene_m3
parent9e3d6e06eb02ee7ca246d122d7bef80a9995198d (diff)
Committing to trunk for 2.56 Release
- Blizzard M3 importer (marked >Release by testscreenings) - API navigator [[Split portion of a mixed commit.]]
Diffstat (limited to 'io_scene_m3')
-rw-r--r--io_scene_m3/__init__.py101
-rw-r--r--io_scene_m3/import_m3.py308
2 files changed, 409 insertions, 0 deletions
diff --git a/io_scene_m3/__init__.py b/io_scene_m3/__init__.py
new file mode 100644
index 00000000..97365f55
--- /dev/null
+++ b/io_scene_m3/__init__.py
@@ -0,0 +1,101 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ "name": "M3 Import",
+ "author": "Cory Perry (muraj)",
+ "version": (0, 0, 2),
+ "blender": (2, 5, 4),
+ "api": 31878,
+ "location": "File > Import-Export > M3 Import ",
+ "description": "Import Blizzard M3 models (.m3 format)",
+ "warning": "Alpha version",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/M3_Import",
+ "tracker_url": "http://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=24017&group_id=153&atid=469",
+ "category": "Import-Export"}
+
+"""
+This script imports m3 format files to Blender.
+
+The m3 file format, used by Blizzard in several games, is based around the mdx and m2 file format. Thanks to the efforts of Volcore, madyavic and the people working on libm3, the file format has been reversed engineered enough to make this script possible (Thanks guys!).
+
+This script currently imports the following:
+- Geometry data (vertices, faces, submeshes [in vertex groups])
+- Model Textures (currently only the first material is supported)
+
+ Blender supports the DDS file format and needs the image in the same
+ directory. This script will notify you of any missing textures.
+
+TODO:
+- Documentation & clean up
+- Import *ALL* materials and bind accordingly
+- Bind specular, normal, and emissive maps following new API
+- Adjust vertices to bind pose (import IREF matrices)
+- Import Armature data
+- Get acquainted with 2.54 Armature API.
+- Import Animation data
+
+Known Bugs:
+ Thor isn't parsable for some reason, will look into.
+
+Usage:
+ Execute this script from the "File->Import" menu and choose a m3 file to open.
+
+Notes:
+ Generates the standard verts and faces lists.
+
+"""
+
+if "bpy" in locals():
+ import imp
+ imp.reload(import_m3)
+ #imp.reload(export_m3)
+else:
+ from . import import_m3
+ #from . import export_m3
+
+import bpy
+
+def menu_import(self, context):
+ from io_scene_pmd import import_pmd
+ self.layout.operator(
+ import_m3.M3Importer.bl_idname,
+ text="Blizzard M3 (.m3)",
+ icon='PLUGIN'
+ )
+
+
+#def menu_export(self, context):
+# from io_mesh_raw import export_raw
+# import os
+# default_path = os.path.splitext(bpy.data.filepath)[0] + ".raw"
+# self.layout.operator(export_raw.RawExporter.bl_idname, text="Raw Faces (.raw)").filepath = default_path
+
+
+def register():
+ bpy.types.INFO_MT_file_import.append(menu_import)
+ # bpy.types.INFO_MT_file_export.append(menu_export)
+
+def unregister():
+ bpy.types.INFO_MT_file_import.remove(menu_import)
+ # bpy.types.INFO_MT_file_export.remove(menu_export)
+
+if __name__ == "__main__":
+ register()
diff --git a/io_scene_m3/import_m3.py b/io_scene_m3/import_m3.py
new file mode 100644
index 00000000..c2d15e1b
--- /dev/null
+++ b/io_scene_m3/import_m3.py
@@ -0,0 +1,308 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+
+import bpy, mathutils, time, struct, os.path
+from bpy.props import *
+
+##################
+## Struct setup ##
+##################
+
+verFlag = False #Version flag (MD34 == True, MD33 == False)
+
+class ref:
+ fmt = 'LL'
+ def __init__(self, file):
+ global verFlag
+ if verFlag: self.fmt += 'L' #Extra unknown...
+ _s=file.read(struct.calcsize(self.fmt))
+ self.entries, self.refid = struct.unpack(self.fmt, _s)[:2]
+ @classmethod
+ def size(cls):
+ global verFlag
+ return struct.calcsize(cls.fmt + ('L' if verFlag else ''))
+
+
+class animref:
+ fmt = 'HHL'
+ def __init__(self, file):
+ _s=file.read(struct.calcsize(self.fmt))
+ self.flags, self.animflags, self.animid = struct.unpack(self.fmt, _s)
+
+
+class Tag:
+ fmt = '4sLLL'
+ def __init__(self, file):
+ _s=file.read(struct.calcsize(self.fmt))
+ self.name, self.ofs, self.nTag, self.version = struct.unpack(self.fmt, _s)
+
+
+class matrix:
+ fmt='f'*16
+ def __init__(self, file):
+ _s=file.read(struct.calcsize(self.fmt))
+ self.mat = struct.unpack(self.fmt, _s)
+
+
+class vect:
+ fmt='fff'
+ def __init__(self, file):
+ _s=file.read(struct.calcsize(self.fmt))
+ self.v = struct.unpack(self.fmt, _s)
+
+
+class vertex:
+ fmt="4B4b4B%dH4B"
+ ver = { 0x020000: 2, 0x060000: 4, 0x0A0000: 6, 0x120000: 8 }
+ def __init__(self, file, flag):
+ self.pos = vect(file)
+ fmt = self.fmt % (self.ver[flag])
+ _s=file.read(struct.calcsize(fmt))
+ print(file.tell())
+ _s = struct.unpack(fmt, _s)
+ self.boneWeight = _s[0:4]
+ self.boneIndex = _s[4:8]
+ self.normal = _s[8:12]
+ self.uv = _s[12:14]
+ self.tan = _s[-4:] #Skipping the middle ukn value if needed
+ self.boneWeight = [b/255.0 for b in self.boneWeight]
+ self.normal = [x*2.0/255.0-1.0 for x in self.normal]
+ self.tan = [x*2.0/255.0-1.0 for x in self.tan]
+ self.uv = [x/2046.0 for x in self.uv]
+ self.uv[1] = 1.0 - self.uv[1]
+ @classmethod
+ def size(cls, flag):
+ return struct.calcsize(cls.fmt % (cls.ver[flag]))
+
+
+class quat:
+ fmt='ffff'
+ def __init__(self, file):
+ _s=file.read(struct.calcsize(self.fmt))
+ self.v = struct.unpack(self.fmt, _s)
+ self.v = [self.v[-1], self.v[0], self.v[1], self.v[2]] #Quats are stored x,y,z,w - this fixes it
+
+
+class bone:
+ def __init__(self, file):
+ file.read(4) #ukn1
+ self.name = ref(file)
+ self.flag, self.parent, _ = struct.unpack('LhH',file.read(8))
+ self.posid = animref(file)
+ self.pos = vect(file)
+ file.read(4*4) #ukn
+ self.rotid = animref(file)
+ self.rot = quat(file)
+ file.read(4*5) #ukn
+ self.scaleid = animref(file)
+ self.scale = vect(file)
+ vect(file) #ukn
+ file.read(4*6) #ukn
+
+
+class div:
+ def __init__(self, file):
+ self.faces = ref(file)
+ self.regn = ref(file)
+ self.bat = ref(file)
+ self.msec = ref(file)
+ file.read(4) #ukn
+
+
+class regn:
+ fmt = 'LHHLL6H'
+ def __init__(self, file):
+ _s=file.read(struct.calcsize(self.fmt))
+ _ukn1, self.ofsVert, self.nVerts, self.ofsIndex, self.nIndex, \
+ self.boneCount, self.indBone, self.nBone = struct.unpack(self.fmt, _s)[:8]
+
+
+class mat:
+ def __init__(self, file):
+ self.name = ref(file)
+ file.read(4*10) #ukn
+ self.layers = [ref(file) for _ in range(13)]
+ file.read(4*15) #ukn
+
+
+class layr:
+ def __init__(self, file):
+ file.read(4)
+ self.name = ref(file)
+ #Rest not implemented.
+
+
+class hdr:
+ fmt = '4sLL'
+ def __init__(self, file):
+ _s = file.read(struct.calcsize(self.fmt))
+ self.magic, self.ofsTag, self.nTag = struct.unpack(self.fmt, _s)
+ self.MODLref = ref(file)
+
+
+class MODL:
+ def __init__(self, file, flag=20):
+ global verFlag
+ self.name = ref(file)
+ self.ver = struct.unpack('L',file.read(4))[0]
+ self.seqHdr = ref(file)
+ self.seqData = ref(file)
+ self.seqLookup = ref(file)
+ file.read(0x1C if verFlag else 0x14) #ukn1
+ self.bones = ref(file)
+ file.read(4) #ukn2
+ self.flags = struct.unpack('L',file.read(4))[0]
+ self.vert = ref(file)
+ self.views = ref(file)
+ self.boneLookup = ref(file)
+ self.extents = [vect(file), vect(file)]
+ self.radius = struct.unpack('f',file.read(4))[0]
+ if verFlag: file.read(4) #ukn MD34 addition
+ if not verFlag:
+ if flag == 20: file.read(0x2C)
+ else: file.read(0x34)
+ else:
+ if flag == 20: file.read(0x30)
+ else: file.read(0x3C)
+ self.attach = ref(file)
+ file.read(5*ref.size())
+ self.materialsLookup = ref(file)
+ self.materials = ref(file)
+ file.read(ref.size())
+ if not verFlag:
+ file.read(0x90)
+ else: file.read(0xD8)
+ self.iref = ref(file)
+
+
+def read(file, context, op):
+ '''Imports as an m3 file'''
+
+ global verFlag
+ h=hdr(file)
+ if h.magic == b'43DM':
+ print('m3_import: !WARNING! MD34 files not full tested...')
+ verFlag = True
+ elif h.magic == b'33DM':
+ verFlag = False
+ else:
+ raise Exception('m3_import: !ERROR! Not a valid or supported m3 file')
+ file.seek(h.ofsTag) #Jump to the Tag table
+ print('m3_import: !INFO! Reading TagTable...')
+ tagTable = [Tag(file) for _ in range(h.nTag)]
+ file.seek(tagTable[h.MODLref.refid].ofs)
+ m = MODL(file, tagTable[h.MODLref.refid].version)
+ if not m.flags & 0x20000:
+ raise Exception('m3_import: !ERROR! Model doesn\'t contain any vertices')
+ vert_flags = m.flags & 0x1E0000 #Mask out the vertex version
+ file.seek(tagTable[m.vert.refid].ofs)
+ print('m3_import: !INFO! Reading Vertices...')
+ verts = [ vertex(file, vert_flags) for _ in range(int(tagTable[m.vert.refid].nTag / vertex.size(vert_flags))) ]
+ file.seek(tagTable[m.views.refid].ofs)
+ d = div(file)
+ file.seek(tagTable[d.faces.refid].ofs)
+ print('m3_import: !INFO! Reading Faces...')
+ rawfaceTable = struct.unpack('H'*(tagTable[d.faces.refid].nTag), file.read(tagTable[d.faces.refid].nTag*2))
+ faceTable = []
+ for i in range(1, len(rawfaceTable)+1):
+ faceTable.append(rawfaceTable[i-1])
+ if i % 3 == 0: faceTable.append(0) #Add a zero for the fourth index to the face.
+ print('m3_import: !INFO! Adding Geometry...')
+ mesh = bpy.data.meshes.new(os.path.basename(op.properties.filepath))
+ mobj = bpy.data.objects.new(os.path.basename(op.properties.filepath), mesh)
+ context.scene.objects.link(mobj)
+ v = []
+ for vert in verts: #"Flatten" the vertex array...
+ v.extend(vert.pos.v)
+ mesh.vertices.add(len(verts))
+ mesh.faces.add(len(rawfaceTable)//3)
+ mesh.vertices.foreach_set('co', v)
+ mesh.faces.foreach_set('vertices_raw', faceTable)
+ uvtex = mesh.uv_textures.new()
+ for i, face in enumerate(mesh.faces):
+ uf = uvtex.data[i]
+ uf.uv1 = verts[faceTable[i*4+0]].uv
+ uf.uv2 = verts[faceTable[i*4+1]].uv
+ uf.uv3 = verts[faceTable[i*4+2]].uv
+ uf.uv4 = (0,0)
+ print('m3_import: !INFO! Importing materials...')
+ material = bpy.data.materials.new('Mat00')
+ mesh.materials.append(material)
+ file.seek(tagTable[m.materials.refid].ofs)
+ mm = mat(file)
+ for map, i in [('use_map_diffuse', 0), ('use_map_specular', 2), ('use_map_normal', 9)]:
+ file.seek(tagTable[mm.layers[i].refid].ofs)
+ nref = layr(file).name
+ file.seek(tagTable[nref.refid].ofs)
+ name = bytes.decode(file.read(nref.entries-1))
+ path = os.path.join(os.path.dirname(op.properties.filepath), os.path.basename(str(name)))
+ tex = bpy.data.textures.new(name=os.path.basename(path), type='IMAGE')
+ if os.path.exists(path):
+ tex.image = bpy.data.images.load(path)
+ print("m3_import: !INFO! Loaded %s" % (path))
+ else:
+ print("m3_import: !WARNING! Cannot find texture \"%s\"" % (path))
+ mtex = material.texture_slots.add()
+ mtex.texture = tex
+ mtex.texture_coords = 'UV'
+ mtex.use_map_color_diffuse = (i == 0)
+ setattr(mtex, map, True) # <- This is really dumb to have to do, just expose a bitmask or something.
+
+
+class M3Importer(bpy.types.Operator):
+ '''Import from M3 file format (.m3)'''
+
+ bl_idname = "import_mesh.blizzard_m3"
+ bl_label = 'Import M3'
+
+ # List of operator properties, the attributes will be assigned
+ # to the class instance from the operator settings before calling.
+
+ filepath = StringProperty(name="File Path", description="Filepath used for importing the M3 file", maxlen= 1024, default= "")
+
+ def execute(self, context):
+ t = time.clock()
+ with open(self.properties.filepath, 'rb') as file:
+ print('Importing file', self.properties.filepath)
+ read(file, context, self)
+ print('Finished importing in', time.clock() - t, 'seconds')
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+def menu_func(self, context):
+ self.layout.operator(M3Importer.bl_idname, text="M3 (.m3)")
+
+
+def register():
+ bpy.types.register(M3Importer)
+ bpy.types.INFO_MT_file_import.append(menu_func)
+
+
+def unregister():
+ bpy.types.unregister(M3Importer)
+ bpy.types.INFO_MT_file_import.remove(menu_func)
+
+
+if __name__ == "__main__":
+ register()