Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCory Perry <killogge@gmail.com>2011-01-13 01:16:22 +0300
committerCory Perry <killogge@gmail.com>2011-01-13 01:16:22 +0300
commitfabbd7429127cd02edbbeb12658c29c54b2d4d39 (patch)
treee2c479d1ad0681a5e80e737da84997867c392ff4 /io_scene_m3
parentee6ece658cfee98324839b6a765fbbdace9ead86 (diff)
Numerous changes, including pep8 conformence
commit e44929d0c9496c431cf892687e6515fd3134dfaa Author: muraj <killogge@gmail.com> Date: Mon Jan 10 13:30:10 2011 -0500 Updated meta information for blender tracker url commit c699da0117693f8f3135b9e9013d7aefac29ae8b Author: muraj <killogge@gmail.com> Date: Mon Jan 10 11:47:36 2011 -0500 pep8 conformance commit abdd2b41d06da2d82f6cb8207f55f65f149ec7e6 Author: Cory Perry <killogge@gmail.com> Date: Fri Dec 24 20:22:39 2010 -0500 Fixed a dumb bug with vertex struct sizes not being properly calculated. Thor now imports properly as a result.
Diffstat (limited to 'io_scene_m3')
-rw-r--r--io_scene_m3/__init__.py118
-rw-r--r--io_scene_m3/import_m3.py285
2 files changed, 223 insertions, 180 deletions
diff --git a/io_scene_m3/__init__.py b/io_scene_m3/__init__.py
index a24a239a..8b04c939 100644
--- a/io_scene_m3/__init__.py
+++ b/io_scene_m3/__init__.py
@@ -1,101 +1,75 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
+MAJOR_VERSION = 0
+MINOR_VERSION = 2
+BLENDER_VERSION = (2, 54, 0)
+__version__ = "%d.%d.0" % (MAJOR_VERSION, MINOR_VERSION)
bl_addon_info = {
- "name": "M3 Import",
- "author": "Cory Perry (muraj)",
- "version": (0, 0, 2),
- "blender": (2, 5, 4),
+ 'name': 'Import: M3 (.m3)',
+ 'author': 'Cory Perry',
+ 'version': (0, 2, 0),
+ 'blender': (2, 5, 4),
"api": 31878,
- "location": "File > Import-Export > M3 Import ",
- "description": "Import Blizzard M3 models (.m3 format)",
- "warning": "Alpha version",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Import-Export/M3_Import",
+ "location": "File > Import",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/"\
+ "Import-Export/M3_Import",
"tracker_url": "http://projects.blender.org/tracker/index.php?"\
"func=detail&aid=24017",
- "category": "Import-Export"}
+ "category": "Import/Export",
+ "description": "This script imports m3 format files to Blender."}
-"""
-This script imports m3 format files to Blender.
-
-The m3 file format, used by Blizzard in several games, is based around the mdx and m2 file format. Thanks to the efforts of Volcore, madyavic and the people working on libm3, the file format has been reversed engineered enough to make this script possible (Thanks guys!).
-
-This script currently imports the following:
-- Geometry data (vertices, faces, submeshes [in vertex groups])
-- Model Textures (currently only the first material is supported)
-
- Blender supports the DDS file format and needs the image in the same
- directory. This script will notify you of any missing textures.
-
-TODO:
-- Documentation & clean up
-- Import *ALL* materials and bind accordingly
-- Bind specular, normal, and emissive maps following new API
-- Adjust vertices to bind pose (import IREF matrices)
-- Import Armature data
-- Get acquainted with 2.54 Armature API.
-- Import Animation data
-
-Known Bugs:
- Thor isn't parsable for some reason, will look into.
-
-Usage:
- Execute this script from the "File->Import" menu and choose a m3 file to open.
+import bpy
-Notes:
- Generates the standard verts and faces lists.
+try:
+ init_data
-"""
+ reload(import_m3)
+ #reload(export_m3)
+except:
+ from io_mesh_m3 import import_m3
+ #from io_mesh_m3 import export_m3
-if "bpy" in locals():
- import imp
- imp.reload(import_m3)
- #imp.reload(export_m3)
-else:
- from . import import_m3
- #from . import export_m3
+init_data = True
-import bpy
-def menu_import(self, context):
- from io_scene_pmd import import_pmd
- self.layout.operator(
- import_m3.M3Importer.bl_idname,
- text="Blizzard M3 (.m3)",
- icon='PLUGIN'
- )
+def menu_import(self, context):
+ from io_mesh_m3 import import_m3
+ self.layout.operator(import_m3.M3Importer.bl_idname, \
+ text="Blizzard M3 (.m3)").filepath = "*.m3"
#def menu_export(self, context):
-# from io_mesh_raw import export_raw
-# import os
-# default_path = os.path.splitext(bpy.data.filepath)[0] + ".raw"
-# self.layout.operator(export_raw.RawExporter.bl_idname, text="Raw Faces (.raw)").filepath = default_path
-
+# from io_mesh_raw import export_raw
+# import os
+# default_path = os.path.splitext(bpy.data.filepath)[0] + ".raw"
+# self.layout.operator(export_raw.RawExporter.bl_idname, \
+# text="Raw Faces (.raw)").filepath = default_path
def register():
bpy.types.INFO_MT_file_import.append(menu_import)
- # bpy.types.INFO_MT_file_export.append(menu_export)
+# bpy.types.INFO_MT_file_export.append(menu_export)
+
def unregister():
bpy.types.INFO_MT_file_import.remove(menu_import)
- # bpy.types.INFO_MT_file_export.remove(menu_export)
+# bpy.types.INFO_MT_file_export.remove(menu_export)
if __name__ == "__main__":
register()
diff --git a/io_scene_m3/import_m3.py b/io_scene_m3/import_m3.py
index c2d15e1b..3208b0ac 100644
--- a/io_scene_m3/import_m3.py
+++ b/io_scene_m3/import_m3.py
@@ -16,23 +16,76 @@
#
# ##### END GPL LICENSE BLOCK #####
-
-import bpy, mathutils, time, struct, os.path
+__author__ = "Cory Perry (muraj)"
+__version__ = "0.0.2"
+__bpydoc__ = """\
+This script imports m3 format files to Blender.
+
+The m3 file format, used by Blizzard in several games, is based around the
+mdx and m2 file format. Thanks to the efforts of Volcore, madyavic and the
+people working on libm3, the file format has been reversed engineered
+enough to make this script possible (Thanks guys!).
+
+This script currently imports the following:<br>
+ - Geometry data (vertices, faces, submeshes [in vertex groups])
+ - Model Textures (currently only the first material is supported)
+
+ Blender supports the DDS file format and needs the image in the same
+ directory. This script will notify you of any missing textures.
+
+TODO:<br>
+ - Documentation & clean up
+ - Full MD34 and MD33 testing (possibly batch importing for a testing suite)
+ - Import *ALL* materials and bind accordingly (currently supports diffuse,
+ specular, and normal.
+ - Adjust vertices to bind pose (import IREF matrices)
+ - Import Bone data
+ - Import Animation data
+
+Usage:<br>
+ Execute this script from the "File->Import" menu and choose a m3 file to
+open.
+
+Notes:<br>
+ Generates the standard verts and faces lists.
+"""
+
+import bpy
+import mathutils
+import time
+import datetime
+import struct
+import os.path
from bpy.props import *
+##################
+#LOG = open('C:\m3_log.txt','w')
+LOG = None
+
+def debug(*args): # TODO: make a little more robust, right now just a hack
+ if LOG == None:
+ print(*args)
+ else:
+ for i in args:
+ LOG.write(str(i) + ' ')
+ LOG.write('\n')
+ LOG.flush()
##################
## Struct setup ##
##################
+verFlag = False # Version flag (MD34 == True, MD33 == False)
-verFlag = False #Version flag (MD34 == True, MD33 == False)
class ref:
fmt = 'LL'
+
def __init__(self, file):
global verFlag
- if verFlag: self.fmt += 'L' #Extra unknown...
- _s=file.read(struct.calcsize(self.fmt))
+ if verFlag:
+ self.fmt += 'L' # Extra unknown...
+ _s = file.read(struct.calcsize(self.fmt))
self.entries, self.refid = struct.unpack(self.fmt, _s)[:2]
+
@classmethod
def size(cls):
global verFlag
@@ -41,107 +94,121 @@ class ref:
class animref:
fmt = 'HHL'
+
def __init__(self, file):
- _s=file.read(struct.calcsize(self.fmt))
+ _s = file.read(struct.calcsize(self.fmt))
self.flags, self.animflags, self.animid = struct.unpack(self.fmt, _s)
class Tag:
fmt = '4sLLL'
+
def __init__(self, file):
- _s=file.read(struct.calcsize(self.fmt))
- self.name, self.ofs, self.nTag, self.version = struct.unpack(self.fmt, _s)
+ _s = file.read(struct.calcsize(self.fmt))
+ self.name, self.ofs, self.nTag, self.version = \
+ struct.unpack(self.fmt, _s)
class matrix:
- fmt='f'*16
+ fmt = 'f' * 16
+
def __init__(self, file):
- _s=file.read(struct.calcsize(self.fmt))
+ _s = file.read(struct.calcsize(self.fmt))
self.mat = struct.unpack(self.fmt, _s)
class vect:
- fmt='fff'
+ fmt = 'fff'
+
def __init__(self, file):
- _s=file.read(struct.calcsize(self.fmt))
+ _s = file.read(struct.calcsize(self.fmt))
self.v = struct.unpack(self.fmt, _s)
class vertex:
- fmt="4B4b4B%dH4B"
- ver = { 0x020000: 2, 0x060000: 4, 0x0A0000: 6, 0x120000: 8 }
+ fmt = "4B4b4B%dH4B"
+ ver = {0x020000: 2, 0x060000: 4, 0x0A0000: 6, 0x120000: 8}
+
def __init__(self, file, flag):
self.pos = vect(file)
- fmt = self.fmt % (self.ver[flag])
- _s=file.read(struct.calcsize(fmt))
- print(file.tell())
- _s = struct.unpack(fmt, _s)
+ _fmt = self.fmt % (self.ver[flag])
+ _s = file.read(struct.calcsize(_fmt))
+ _s = struct.unpack(_fmt, _s)
self.boneWeight = _s[0:4]
self.boneIndex = _s[4:8]
self.normal = _s[8:12]
self.uv = _s[12:14]
- self.tan = _s[-4:] #Skipping the middle ukn value if needed
- self.boneWeight = [b/255.0 for b in self.boneWeight]
- self.normal = [x*2.0/255.0-1.0 for x in self.normal]
- self.tan = [x*2.0/255.0-1.0 for x in self.tan]
- self.uv = [x/2046.0 for x in self.uv]
+ self.tan = _s[-4:] # Skipping the middle ukn value if needed
+ self.boneWeight = [b / 255.0 for b in self.boneWeight]
+ self.normal = [x * 2.0 / 255.0 - 1.0 for x in self.normal]
+ self.tan = [x * 2.0 / 255.0 - 1.0 for x in self.tan]
+ self.uv = [x / 2046.0 for x in self.uv]
self.uv[1] = 1.0 - self.uv[1]
+
@classmethod
- def size(cls, flag):
- return struct.calcsize(cls.fmt % (cls.ver[flag]))
+ def size(cls, flag=0x020000):
+ return struct.calcsize('fff' + cls.fmt % (cls.ver[flag]))
class quat:
- fmt='ffff'
+ fmt = 'ffff'
+
def __init__(self, file):
- _s=file.read(struct.calcsize(self.fmt))
+ _s = file.read(struct.calcsize(self.fmt))
self.v = struct.unpack(self.fmt, _s)
- self.v = [self.v[-1], self.v[0], self.v[1], self.v[2]] #Quats are stored x,y,z,w - this fixes it
+ #Quats are stored x,y,z,w - this fixes it
+ self.v = [self.v[-1], self.v[0], self.v[1], self.v[2]]
class bone:
+
def __init__(self, file):
- file.read(4) #ukn1
+ file.read(4) # ukn1
self.name = ref(file)
- self.flag, self.parent, _ = struct.unpack('LhH',file.read(8))
+ self.flag, self.parent, _ = struct.unpack('LhH', file.read(8))
self.posid = animref(file)
self.pos = vect(file)
- file.read(4*4) #ukn
+ file.read(4 * 4) # ukn
self.rotid = animref(file)
self.rot = quat(file)
- file.read(4*5) #ukn
+ file.read(4 * 5) # ukn
self.scaleid = animref(file)
self.scale = vect(file)
- vect(file) #ukn
- file.read(4*6) #ukn
+ vect(file) # ukn
+ file.read(4 * 6) # ukn
class div:
+
def __init__(self, file):
self.faces = ref(file)
self.regn = ref(file)
self.bat = ref(file)
self.msec = ref(file)
- file.read(4) #ukn
+ file.read(4) # ukn
class regn:
- fmt = 'LHHLL6H'
+ fmt = 'L2H2L6H'
+
def __init__(self, file):
- _s=file.read(struct.calcsize(self.fmt))
+ _s = file.read(struct.calcsize(self.fmt))
_ukn1, self.ofsVert, self.nVerts, self.ofsIndex, self.nIndex, \
- self.boneCount, self.indBone, self.nBone = struct.unpack(self.fmt, _s)[:8]
+ self.boneCount, self.indBone, self.nBone = \
+ struct.unpack(self.fmt, _s)[:8]
class mat:
+
def __init__(self, file):
self.name = ref(file)
- file.read(4*10) #ukn
+ file.read(4 * 10) # ukn
self.layers = [ref(file) for _ in range(13)]
- file.read(4*15) #ukn
+ file.read(4 * 15) # ukn
class layr:
+
def __init__(self, file):
file.read(4)
self.name = ref(file)
@@ -150,6 +217,7 @@ class layr:
class hdr:
fmt = '4sLL'
+
def __init__(self, file):
_s = file.read(struct.calcsize(self.fmt))
self.magic, self.ofsTag, self.nTag = struct.unpack(self.fmt, _s)
@@ -157,152 +225,153 @@ class hdr:
class MODL:
+
def __init__(self, file, flag=20):
global verFlag
self.name = ref(file)
- self.ver = struct.unpack('L',file.read(4))[0]
+ self.ver = struct.unpack('L', file.read(4))[0]
self.seqHdr = ref(file)
self.seqData = ref(file)
self.seqLookup = ref(file)
- file.read(0x1C if verFlag else 0x14) #ukn1
+ file.read(0x1C if verFlag else 0x14) # ukn1
self.bones = ref(file)
- file.read(4) #ukn2
- self.flags = struct.unpack('L',file.read(4))[0]
+ file.read(4) # ukn2
+ self.flags = struct.unpack('L', file.read(4))[0]
self.vert = ref(file)
self.views = ref(file)
self.boneLookup = ref(file)
self.extents = [vect(file), vect(file)]
- self.radius = struct.unpack('f',file.read(4))[0]
- if verFlag: file.read(4) #ukn MD34 addition
+ self.radius = struct.unpack('f', file.read(4))[0]
+ if verFlag:
+ file.read(4) # ukn MD34 addition
if not verFlag:
- if flag == 20: file.read(0x2C)
- else: file.read(0x34)
+ if flag == 20:
+ file.read(0x2C)
+ else:
+ file.read(0x34)
else:
- if flag == 20: file.read(0x30)
- else: file.read(0x3C)
+ if flag == 20:
+ file.read(0x30)
+ else:
+ file.read(0x3C)
self.attach = ref(file)
- file.read(5*ref.size())
+ file.read(5 * ref.size())
self.materialsLookup = ref(file)
self.materials = ref(file)
file.read(ref.size())
if not verFlag:
file.read(0x90)
- else: file.read(0xD8)
+ else:
+ file.read(0xD8)
self.iref = ref(file)
def read(file, context, op):
- '''Imports as an m3 file'''
-
+ """Imports as an m3 file"""
global verFlag
- h=hdr(file)
- if h.magic == b'43DM':
- print('m3_import: !WARNING! MD34 files not full tested...')
+ h = hdr(file)
+ if h.magic[::-1] == b'MD34':
+ debug('m3_import: !WARNING! MD34 files not full tested...')
verFlag = True
- elif h.magic == b'33DM':
+ elif h.magic[::-1] == b'MD33':
verFlag = False
else:
raise Exception('m3_import: !ERROR! Not a valid or supported m3 file')
- file.seek(h.ofsTag) #Jump to the Tag table
- print('m3_import: !INFO! Reading TagTable...')
+ file.seek(h.ofsTag) # Jump to the Tag table
+ debug('m3_import: !INFO! Reading TagTable...')
tagTable = [Tag(file) for _ in range(h.nTag)]
file.seek(tagTable[h.MODLref.refid].ofs)
m = MODL(file, tagTable[h.MODLref.refid].version)
if not m.flags & 0x20000:
- raise Exception('m3_import: !ERROR! Model doesn\'t contain any vertices')
- vert_flags = m.flags & 0x1E0000 #Mask out the vertex version
- file.seek(tagTable[m.vert.refid].ofs)
- print('m3_import: !INFO! Reading Vertices...')
- verts = [ vertex(file, vert_flags) for _ in range(int(tagTable[m.vert.refid].nTag / vertex.size(vert_flags))) ]
+ raise Exception('m3_import: !ERROR! Model doesn\'t have any vertices')
+ debug('m3_import: !INFO! Reading Vertices...')
+ vert_flags = m.flags & 0x1E0000 # Mask out the vertex version
file.seek(tagTable[m.views.refid].ofs)
d = div(file)
+ file.seek(tagTable[m.vert.refid].ofs)
+ verts = [vertex(file, vert_flags) \
+ for _ in range(tagTable[m.vert.refid].nTag // vertex.size(vert_flags))]
file.seek(tagTable[d.faces.refid].ofs)
- print('m3_import: !INFO! Reading Faces...')
- rawfaceTable = struct.unpack('H'*(tagTable[d.faces.refid].nTag), file.read(tagTable[d.faces.refid].nTag*2))
+ debug('m3_import: !INFO! Reading Faces...')
+ rawfaceTable = struct.unpack('H' * (tagTable[d.faces.refid].nTag), \
+ file.read(tagTable[d.faces.refid].nTag * 2))
faceTable = []
- for i in range(1, len(rawfaceTable)+1):
- faceTable.append(rawfaceTable[i-1])
- if i % 3 == 0: faceTable.append(0) #Add a zero for the fourth index to the face.
- print('m3_import: !INFO! Adding Geometry...')
+ for i in range(1, len(rawfaceTable) + 1):
+ faceTable.append(rawfaceTable[i - 1])
+ if i % 3 == 0: # Add a zero for the fourth index to the face.
+ faceTable.append(0)
+ debug('m3_import: !INFO! Adding Geometry...')
mesh = bpy.data.meshes.new(os.path.basename(op.properties.filepath))
mobj = bpy.data.objects.new(os.path.basename(op.properties.filepath), mesh)
context.scene.objects.link(mobj)
- v = []
- for vert in verts: #"Flatten" the vertex array...
+ v, n = [], []
+ for vert in verts: # "Flatten" the vertex array...
v.extend(vert.pos.v)
+ n.extend(vert.normal)
mesh.vertices.add(len(verts))
- mesh.faces.add(len(rawfaceTable)//3)
+ mesh.faces.add(len(rawfaceTable) // 3)
mesh.vertices.foreach_set('co', v)
+ mesh.vertices.foreach_set('normal', n)
mesh.faces.foreach_set('vertices_raw', faceTable)
uvtex = mesh.uv_textures.new()
+ debug(len(verts), len(faceTable))
for i, face in enumerate(mesh.faces):
uf = uvtex.data[i]
- uf.uv1 = verts[faceTable[i*4+0]].uv
- uf.uv2 = verts[faceTable[i*4+1]].uv
- uf.uv3 = verts[faceTable[i*4+2]].uv
- uf.uv4 = (0,0)
- print('m3_import: !INFO! Importing materials...')
+ uf.uv1 = verts[faceTable[i * 4 + 0]].uv
+ uf.uv2 = verts[faceTable[i * 4 + 1]].uv
+ uf.uv3 = verts[faceTable[i * 4 + 2]].uv
+ uf.uv4 = (0, 0)
+ debug('m3_import: !INFO! Importing materials...')
material = bpy.data.materials.new('Mat00')
mesh.materials.append(material)
file.seek(tagTable[m.materials.refid].ofs)
mm = mat(file)
- for map, i in [('use_map_diffuse', 0), ('use_map_specular', 2), ('use_map_normal', 9)]:
+ tex_map = [('use_map_diffuse', 0), ('use_map_specular', 2),\
+ ('use_map_normal', 9)]
+ for map, i in tex_map:
file.seek(tagTable[mm.layers[i].refid].ofs)
nref = layr(file).name
file.seek(tagTable[nref.refid].ofs)
- name = bytes.decode(file.read(nref.entries-1))
- path = os.path.join(os.path.dirname(op.properties.filepath), os.path.basename(str(name)))
+ name = bytes.decode(file.read(nref.entries - 1))
+ path = os.path.join(os.path.dirname(op.properties.filepath),\
+ os.path.basename(str(name)))
tex = bpy.data.textures.new(name=os.path.basename(path), type='IMAGE')
if os.path.exists(path):
tex.image = bpy.data.images.load(path)
- print("m3_import: !INFO! Loaded %s" % (path))
+ debug("m3_import: !INFO! Loaded %s" % (path))
else:
- print("m3_import: !WARNING! Cannot find texture \"%s\"" % (path))
+ debug("m3_import: !WARNING! Cannot find texture \"%s\"" % (path))
mtex = material.texture_slots.add()
mtex.texture = tex
mtex.texture_coords = 'UV'
mtex.use_map_color_diffuse = (i == 0)
- setattr(mtex, map, True) # <- This is really dumb to have to do, just expose a bitmask or something.
+ setattr(mtex, map, True)
class M3Importer(bpy.types.Operator):
'''Import from M3 file format (.m3)'''
-
bl_idname = "import_mesh.blizzard_m3"
bl_label = 'Import M3'
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
- filepath = StringProperty(name="File Path", description="Filepath used for importing the M3 file", maxlen= 1024, default= "")
+ filepath = StringProperty(
+ name="File Path",\
+ description="Filepath used for importing the M3 file",\
+ maxlen=1024,\
+ default="")
def execute(self, context):
- t = time.clock()
+ t = time.mktime(datetime.datetime.now().timetuple())
with open(self.properties.filepath, 'rb') as file:
print('Importing file', self.properties.filepath)
read(file, context, self)
- print('Finished importing in', time.clock() - t, 'seconds')
+ t = time.mktime(datetime.datetime.now().timetuple()) - t
+ print('Finished importing in', t, 'seconds')
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
- wm.fileselect_add(self)
+ wm.add_fileselect(self)
return {'RUNNING_MODAL'}
-
-
-def menu_func(self, context):
- self.layout.operator(M3Importer.bl_idname, text="M3 (.m3)")
-
-
-def register():
- bpy.types.register(M3Importer)
- bpy.types.INFO_MT_file_import.append(menu_func)
-
-
-def unregister():
- bpy.types.unregister(M3Importer)
- bpy.types.INFO_MT_file_import.remove(menu_func)
-
-
-if __name__ == "__main__":
- register()