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authorCampbell Barton <ideasman42@gmail.com>2011-05-27 22:05:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-27 22:05:19 +0400
commitf7ce397f61582be7b8a6609e31b1924e7c9dad14 (patch)
tree4543b77dcae5cf38a41c9fcac41fc3db1e7dea70 /io_scene_map/export_map.py
parent0cfcfb8aeaa04387f11fcaa22acc0324762cb195 (diff)
ported to blender 2.5x and add addon info, generally works ok now.
still need to add some operator options
Diffstat (limited to 'io_scene_map/export_map.py')
-rw-r--r--io_scene_map/export_map.py270
1 files changed, 131 insertions, 139 deletions
diff --git a/io_scene_map/export_map.py b/io_scene_map/export_map.py
index e0dc539f..88dbfb46 100644
--- a/io_scene_map/export_map.py
+++ b/io_scene_map/export_map.py
@@ -1,55 +1,47 @@
-#!BPY
-
-"""
-Name: 'Quake 3 (.map)'
-Blender: 249
-Group: 'Export'
-Tooltip: 'Export to Quake map format'
-"""
-
-__author__ = 'Campbell Barton'
-__version__ = '0.1a'
-__email__ = "ideasman42@gmail.com"
-__bpydoc__ = """\
-This script Exports a Quake 3 map format.
-
- Supports meshes, lights and nurbs patch surfaces
-"""
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C): Campbell Barton
+# ##### BEGIN GPL LICENSE BLOCK #####
#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
-from Blender import *
-import BPyMesh
+import bpy
-PREF_SCALE = Draw.Create(100)
-PREF_FACE_THICK = Draw.Create(0.1)
-PREF_GRID_SNAP = Draw.Create(0)
+# TODO, make options
+PREF_SCALE = 100
+PREF_FACE_THICK = 0.1
+PREF_GRID_SNAP = False
# Quake 1/2?
# PREF_DEF_TEX_OPTS = Draw.Create(' 0 0 0 1 1\n') # not user settable yet
# Quake 3+?
-PREF_DEF_TEX_OPTS = Draw.Create(' 0 0 0 1 1 0 0 0\n') # not user settable yet
+PREF_DEF_TEX_OPTS = ' 0 0 0 1 1 0 0 0\n' # not user settable yet
-PREF_NULL_TEX = Draw.Create('NULL') # not user settable yet
-PREF_INVIS_TEX = Draw.Create('common/caulk')
+PREF_NULL_TEX = 'NULL' # not user settable yet
+PREF_INVIS_TEX = 'common/caulk'
+
+
+def face_uv_get(face):
+ """ Workaround 2.5x change.
+ """
+ me = face.id_data
+ uv_faces = me.uv_textures.active
+ if uv_faces:
+ return uv_faces.data[face.index]
+ else:
+ return None
def write_cube2brush(file, faces):
@@ -58,11 +50,12 @@ def write_cube2brush(file, faces):
these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
Faces could even come from different meshes or be contrived.
'''
+ import os
# comment only
- # file.write('// brush "%s", "%s"\n' % (ob.name, ob.getData(name_only=1)))
+ # file.write('// brush "%s", "%s"\n' % (ob.name, ob.data.name))
file.write('// brush from cube\n{\n')
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
format_vec = '( %d %d %d ) '
else:
format_vec = '( %.8f %.8f %.8f ) '
@@ -70,34 +63,29 @@ def write_cube2brush(file, faces):
for f in faces:
# from 4 verts this gets them in reversed order and only 3 of them
# 0,1,2,3 -> 2,1,0
- for v in f.v[2::-1]:
- file.write(format_vec % v.co[:])
+ me = f.id_data #XXX25
+ for v in f.vertices[:][2::-1]:
+ file.write(format_vec % me.vertices[v].co[:])
- try:
- mode = f.mode
- except:
- mode = 0
+ uf = face_uv_get(f)
- if mode & Mesh.FaceModes.INVISIBLE:
- file.write(PREF_INVIS_TEX.val)
+ if uf and uf.hide:
+ file.write(PREF_INVIS_TEX)
else:
- try:
- image = f.image
- except:
- image = None
+ image = uf.image if uf else None
if image:
- file.write(sys.splitext(sys.basename(image.filename))[0])
+ file.write(os.path.splitext(os.path.basename(image.filename))[0])
else:
- file.write(PREF_NULL_TEX.val)
+ file.write(PREF_NULL_TEX)
# Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
+ file.write(PREF_DEF_TEX_OPTS)
file.write('}\n')
def round_vec(v):
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
return v.to_tuple(0)
else:
return v[:]
@@ -109,34 +97,34 @@ def write_face2brush(file, face):
each face is a cube/brush
'''
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
format_vec = '( %d %d %d ) '
else:
format_vec = '( %.8f %.8f %.8f ) '
- image_text = PREF_NULL_TEX.val
+ image_text = PREF_NULL_TEX
- try:
- mode = face.mode
- except:
- mode = 0
+ uf = face_uv_get(face)
- if mode & Mesh.FaceModes.INVISIBLE:
- image_text = PREF_INVIS_TEX.val
+ if uf and uf.hide:
+ image_text = PREF_INVIS_TEX
else:
- try:
- image = face.image
- except:
- image = None
+ image = uf.image if uf else None
+
if image:
- image_text = sys.splitext(sys.basename(image.filename))[0]
+ image_text = os.path.splitext(os.path.basename(image.filename))[0]
+
+ # reuse face vertices
+ _v = face.id_data.vertices #XXX25
+ f_vertices = [_v[vi] for vi in face.vertices]
+ del _v #XXX25
# original verts as tuples for writing
- orig_vco = [v.co[:] for v in face]
+ orig_vco = [v.co[:] for v in f_vertices]
# new verts that give the face a thickness
- dist = PREF_SCALE.val * PREF_FACE_THICK.val
- new_vco = [round_vec(v.co - (v.no * dist)) for v in face]
+ dist = PREF_SCALE * PREF_FACE_THICK
+ new_vco = [round_vec(v.co - (v.normal * dist)) for v in f_vertices]
#new_vco = [round_vec(v.co - (face.no * dist)) for v in face]
file.write('// brush from face\n{\n')
@@ -145,17 +133,17 @@ def write_face2brush(file, face):
file.write(format_vec % co)
file.write(image_text)
# Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
+ file.write(PREF_DEF_TEX_OPTS)
for co in new_vco[:3]:
file.write(format_vec % co)
- if mode & Mesh.FaceModes.TWOSIDE:
+ if uf and uf.use_twoside:
file.write(image_text)
else:
- file.write(PREF_INVIS_TEX.val)
+ file.write(PREF_INVIS_TEX)
# Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
+ file.write(PREF_DEF_TEX_OPTS)
# sides.
if len(orig_vco) == 3: # Tri, it seemms tri brushes are supported.
@@ -166,8 +154,8 @@ def write_face2brush(file, face):
for i1, i2 in index_pairs:
for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
file.write(format_vec % co)
- file.write(PREF_INVIS_TEX.val)
- file.write(PREF_DEF_TEX_OPTS.val)
+ file.write(PREF_INVIS_TEX)
+ file.write(PREF_DEF_TEX_OPTS)
file.write('}\n')
@@ -184,21 +172,23 @@ def is_cube_facegroup(faces):
# Check for quads and that there are 6 unique verts
verts = {}
for f in faces:
- if len(f) != 4:
+ f_v = f.vertices[:]
+ if len(f_v) != 4:
return False
- for v in f:
- verts[v.index] = 0
+ for v in f_v:
+ verts[v] = 0
if len(verts) != 8:
return False
# Now check that each vert has 3 face users
for f in faces:
- for v in f:
- verts[v.index] += 1
+ f_v = f.vertices[:]
+ for v in f_v:
+ verts[v] += 1
- for v in verts.itervalues():
+ for v in verts.values():
if v != 3: # vert has 3 users?
return False
@@ -235,7 +225,7 @@ def is_tricyl_facegroup(faces):
for v in f:
verts[v.index] += 1
- for v in verts.itervalues():
+ for v in verts.values():
if v != 3: # vert has 3 users?
return False
@@ -264,20 +254,20 @@ def write_node_map(file, ob):
file.write('{\n')
for name_value in props:
file.write('"%s" "%s"\n' % name_value)
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
file.write('"origin" "%d %d %d"\n' %
- tuple([round(axis * PREF_SCALE.val)
- for axis in ob.getLocation('worldspace')]))
+ tuple([round(axis * PREF_SCALE)
+ for axis in ob.matrix_world.to_translation()]))
else:
file.write('"origin" "%.6f %.6f %.6f"\n' %
- tuple([axis * PREF_SCALE.val
- for axis in ob.getLocation('worldspace')]))
+ tuple([axis * PREF_SCALE
+ for axis in ob.matrix_world.to_translation()]))
file.write('}\n')
return True
-def export_map(filepath):
+def export_map(context, filepath):
"""
pup_block = [\
('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\
@@ -292,33 +282,36 @@ def export_map(filepath):
if not Draw.PupBlock('map export', pup_block):
return
"""
+ import time
+ from mathutils import Vector, Matrix
+ from bpy_extras import mesh_utils
- Window.WaitCursor(1)
- time = sys.time()
+ t = time.time()
print("Map Exporter 0.0")
file = open(filepath, 'w')
+ scene = context.scene
+ objects = context.selected_objects
+
obs_mesh = []
obs_lamp = []
obs_surf = []
obs_empty = []
- SCALE_MAT = Mathutils.Matrix()
- SCALE_MAT[0][0] = SCALE_MAT[1][1] = SCALE_MAT[2][2] = PREF_SCALE.val
-
- dummy_mesh = Mesh.New()
+ SCALE_MAT = Matrix()
+ SCALE_MAT[0][0] = SCALE_MAT[1][1] = SCALE_MAT[2][2] = PREF_SCALE
TOTBRUSH = TOTLAMP = TOTNODE = 0
- for ob in Object.GetSelected():
+ for ob in objects:
type = ob.type
- if type == 'Mesh':
+ if type == 'MESH':
obs_mesh.append(ob)
- elif type == 'Surf':
+ elif type == 'SURFACE':
obs_surf.append(ob)
- elif type == 'Lamp':
+ elif type == 'LAMP':
obs_lamp.append(ob)
- elif type == 'Empty':
+ elif type == 'EMPTY':
obs_empty.append(ob)
if obs_mesh or obs_surf:
@@ -329,23 +322,23 @@ def export_map(filepath):
print("\twriting cubes from meshes")
for ob in obs_mesh:
- dummy_mesh.getFromObject(ob.name)
+ dummy_mesh = ob.to_mesh(scene, True, 'PREVIEW')
#print len(mesh_split2connected(dummy_mesh))
# Is the object 1 cube? - object-is-a-brush
# 1 to tx the normals also
- dummy_mesh.transform(ob.matrixWorld * SCALE_MAT)
+ dummy_mesh.transform(ob.matrix_world * SCALE_MAT)
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
for v in dummy_mesh.verts:
v.co[:] = v.co.to_tuple(0)
# High quality normals
- BPyMesh.meshCalcNormals(dummy_mesh)
+ #XXX25: BPyMesh.meshCalcNormals(dummy_mesh)
# Split mesh into connected regions
- for face_group in BPyMesh.mesh2linkedFaces(dummy_mesh):
+ for face_group in mesh_utils.mesh_linked_faces(dummy_mesh):
if is_cube_facegroup(face_group):
write_cube2brush(file, face_group)
TOTBRUSH += 1
@@ -358,17 +351,16 @@ def export_map(filepath):
TOTBRUSH += 1
#print 'warning, not exporting "%s" it is not a cube' % ob.name
-
- dummy_mesh.verts = None
+ bpy.data.meshes.remove(dummy_mesh)
valid_dims = 3, 5, 7, 9, 11, 13, 15
for ob in obs_surf:
'''
Surf, patches
'''
- surf_name = ob.getData(name_only=1)
- data = Curve.Get(surf_name)
- mat = ob.matrixWorld * SCALE_MAT
+ data = ob.data
+ surf_name = data.name
+ mat = ob.matrix_world * SCALE_MAT
# This is what a valid patch looks like
@@ -387,9 +379,9 @@ NULL
}
}
"""
- for i, nurb in enumerate(data):
- u = nurb.pointsU
- v = nurb.pointsV
+ for i, nurb in enumerate(data.splines):
+ u = nurb.point_count_u
+ v = nurb.point_count_v
if u in valid_dims and v in valid_dims:
file.write('// brush %d surf_name\n' % i)
@@ -401,7 +393,7 @@ NULL
file.write('(\n')
u_iter = 0
- for p in nurb:
+ for p in nurb.points:
if u_iter == 0:
file.write('(')
@@ -409,12 +401,12 @@ NULL
u_iter += 1
# add nmapping 0 0 ?
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
file.write(" ( %d %d %d 0 0 )" %
- round_vec(Mathutils.Vector(p[0:3]) * mat))
+ round_vec(p.co.xyz * mat))
else:
file.write(' ( %.6f %.6f %.6f 0 0 )' %
- (Mathutils.Vector(p[0:3]) * mat)[:])
+ (p.co.xyz * mat)[:])
# Move to next line
if u_iter == u:
@@ -440,17 +432,17 @@ NULL
lamp = ob.data
file.write('{\n')
file.write('"classname" "light"\n')
- file.write('"light" "%.6f"\n' % (lamp.dist * PREF_SCALE.val))
- if PREF_GRID_SNAP.val:
+ file.write('"light" "%.6f"\n' % (lamp.distance * PREF_SCALE))
+ if PREF_GRID_SNAP:
file.write('"origin" "%d %d %d"\n' %
- tuple([round(axis * PREF_SCALE.val)
- for axis in ob.getLocation('worldspace')]))
+ tuple([round(axis * PREF_SCALE)
+ for axis in ob.matrix_world.to_translation()]))
else:
file.write('"origin" "%.6f %.6f %.6f"\n' %
- tuple([axis * PREF_SCALE.val
- for axis in ob.getLocation('worldspace')]))
+ tuple([axis * PREF_SCALE
+ for axis in ob.matrix_world.to_translation()]))
- file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.col))
+ file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.color))
file.write('"style" "0"\n')
file.write('}\n')
TOTLAMP += 1
@@ -463,17 +455,17 @@ NULL
else:
print("\t\tignoring %s" % ob.name)
- Window.WaitCursor(0)
+ file.close()
- print("Exported Map in %.4fsec" % (sys.time() - time))
+ print("Exported Map in %.4fsec" % (time.time() - t))
print("Brushes: %d Nodes: %d Lamps %d\n" % (TOTBRUSH, TOTNODE, TOTLAMP))
-def main():
- Window.FileSelector(export_map, 'EXPORT MAP', '*.map')
-
-
-if __name__ == '__main__':
- main()
+def save(operator,
+ context,
+ filepath=None,
+ ):
-# export_map('/foo.map')
+ export_map(context, filepath)
+
+ return {'FINISHED'}