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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 16:01:17 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 17:43:14 +0300 |
commit | 901868a4b2fc6e70d9c74119d97c57de132859a3 (patch) | |
tree | 94f96b6fd5f8a1ec509c6551f504cad958c1688f /io_scene_ms3d/ms3d_export.py | |
parent | 2e5b7a4a044ab982af66def583ae16bb563a1357 (diff) |
Update for Depsgraph API changes
Addresses new behavior of object.to_mesh().
This is corresponding part for D4875.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4876
Diffstat (limited to 'io_scene_ms3d/ms3d_export.py')
-rw-r--r-- | io_scene_ms3d/ms3d_export.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/io_scene_ms3d/ms3d_export.py b/io_scene_ms3d/ms3d_export.py index ba48e046..4fe31c00 100644 --- a/io_scene_ms3d/ms3d_export.py +++ b/io_scene_ms3d/ms3d_export.py @@ -299,12 +299,15 @@ class Ms3dExporter(): # convert to tris by using the triangulate modifier blender_mesh_object_temp.modifiers.new("temp", 'TRIANGULATE') - blender_mesh_temp = blender_mesh_object_temp.evaluated_get(blender_depsgraph).to_mesh() + blender_mesh_object_temp_eval = blender_mesh_object_temp.evaluated_get(blender_depsgraph) + blender_mesh_temp = blender_mesh_object_temp_eval.to_mesh() enable_edit_mode(True, blender_context) bm = bmesh.new() bm.from_mesh(blender_mesh_temp) + blender_mesh_object_temp_eval.to_mesh_clear() + layer_texture = bm.faces.layers.tex.get( ms3d_str['OBJECT_LAYER_TEXTURE']) if layer_texture is None: |