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authorAlexander N <alpha-beta-release@gmx.net>2013-02-10 03:20:32 +0400
committerAlexander N <alpha-beta-release@gmx.net>2013-02-10 03:20:32 +0400
commit110da24b010ce2f56f30dce60adadc103903c4bf (patch)
treec118f0dbdbdbc519e3f2d1412583fd9660707a0c /io_scene_ms3d/ms3d_strings.py
parentbb428363a66f4442b00b555d2d6f408e18d20100 (diff)
fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' during export for applying transform.
that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251
Diffstat (limited to 'io_scene_ms3d/ms3d_strings.py')
-rw-r--r--io_scene_ms3d/ms3d_strings.py11
1 files changed, 6 insertions, 5 deletions
diff --git a/io_scene_ms3d/ms3d_strings.py b/io_scene_ms3d/ms3d_strings.py
index 84a5a568..995e9268 100644
--- a/io_scene_ms3d/ms3d_strings.py
+++ b/io_scene_ms3d/ms3d_strings.py
@@ -62,9 +62,11 @@ ms3d_str = {
" ~{1:.4}s, converter: ~{2:.4}s)",
'SUMMARY_EXPORT': "elapsed time: {0:.4}s (converter:"\
" ~{1:.4}s, media io: ~{2:.4}s)",
- 'WARNING_EXPORT_SKIP_WEIGHT' : "skipped weight",
+ 'WARNING_EXPORT_SKIP_WEIGHT' : "skipped weight (ms3d can handle 3 weighs max.,"\
+ " the less weighty weight was skipped)",
'WARNING_EXPORT_SKIP_WEIGHT_EX' : "skipped weight:"\
- " limit exceeded",
+ " limit exceeded (ms3d can handle 3 weighs max., the less weighty"\
+ " weights were skipped)",
###############################
'TEXT_OPERATOR': "MilkShape 3D (.ms3d)",
@@ -210,15 +212,14 @@ ms3d_str = {
" Display | Textured Solid,"\
" View | Clip (0.001 mm ... 1 km)",
'PROP_NAME_NORMALIZE_WEIGHTS' : "Normalize Weights",
- 'PROP_DESC_NORMALIZE_WEIGHTS' : "normalize weights to 100%,"\
- " when its sum of weights is greater than 100%",
+ 'PROP_DESC_NORMALIZE_WEIGHTS' : "normalize all weights to 100%,",
'PROP_NAME_SHRINK_TO_KEYS' : "Shrink To Keys",
'PROP_DESC_SHRINK_TO_KEYS' : "shrinks the animation to region from"\
" first keyframe to last keyframe",
'PROP_NAME_BAKE_EACH_FRAME' : "Bake Each Frame As Key",
'PROP_DESC_BAKE_EACH_FRAME' : "if enabled, to each frame there will be"\
" a key baked",
- 'LABEL_NAME_JOINT_TO_BONES' : "works only with some models!",
+ 'LABEL_NAME_JOINT_TO_BONES' : "use only for bones created in blender",
'PROP_NAME_JOINT_TO_BONES' : "Joints To Bones",
'PROP_DESC_JOINT_TO_BONES' : "changes the length of the bones",
'PROP_NAME_USE_BLENDER_NAMES' : "Use Blender Names Only",