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author | Alexander N <alpha-beta-release@gmx.net> | 2013-08-18 02:21:17 +0400 |
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committer | Alexander N <alpha-beta-release@gmx.net> | 2013-08-18 02:21:17 +0400 |
commit | 91e25c8fe96ffcbd14076e09c0659cb753bcd6c3 (patch) | |
tree | cf23947d9a56f80d9c741dbda3124f3343a315c8 /io_scene_ms3d/ms3d_strings.py | |
parent | 78a1a609731d0501e0e17aa319e4e1e4c98c76e5 (diff) |
workaround for [#36443] Vertex to UV index doesn't match with 2.68a
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary.
i still thing it is a bug in blender 2.68.
- got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
Diffstat (limited to 'io_scene_ms3d/ms3d_strings.py')
0 files changed, 0 insertions, 0 deletions