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authorNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
committerNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
commitaeabdc02a83a976b2f594cd66873c6d2b537e669 (patch)
tree3ac5922be25219ab666aae4b8d04002bce2e70a6 /io_scene_ms3d
parentba97e19e5b3df449784a4cc4ed89ce7b511ec3e4 (diff)
Update Add-ons class properties to annotations
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
Diffstat (limited to 'io_scene_ms3d')
-rw-r--r--io_scene_ms3d/ms3d_ui.py110
1 files changed, 55 insertions, 55 deletions
diff --git a/io_scene_ms3d/ms3d_ui.py b/io_scene_ms3d/ms3d_ui.py
index c483df8a..c6db5d50 100644
--- a/io_scene_ms3d/ms3d_ui.py
+++ b/io_scene_ms3d/ms3d_ui.py
@@ -267,12 +267,12 @@ class Ms3dImportOperator(Operator, ImportHelper):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
- filepath = StringProperty(
+ filepath: StringProperty(
subtype='FILE_PATH',
options={'HIDDEN', }
)
- verbose = EnumProperty(
+ verbose: EnumProperty(
name=ms3d_str['PROP_NAME_VERBOSE'],
description=ms3d_str['PROP_DESC_VERBOSE'],
items=( (Ms3dUi.VERBOSE_MODE_NONE,
@@ -291,13 +291,13 @@ class Ms3dImportOperator(Operator, ImportHelper):
default=Ms3dUi.PROP_DEFAULT_VERBOSE,
)
- use_animation = BoolProperty(
+ use_animation: BoolProperty(
name=ms3d_str['PROP_NAME_USE_ANIMATION'],
description=ms3d_str['PROP_DESC_USE_ANIMATION'],
default=Ms3dUi.PROP_DEFAULT_USE_ANIMATION,
)
- rotation_mode = EnumProperty(
+ rotation_mode: EnumProperty(
name=ms3d_str['PROP_NAME_ROTATION_MODE'],
description=ms3d_str['PROP_DESC_ROTATION_MODE'],
items=( (Ms3dUi.PROP_ITEM_ROTATION_MODE_EULER,
@@ -310,13 +310,13 @@ class Ms3dImportOperator(Operator, ImportHelper):
default=Ms3dUi.PROP_DEFAULT_ANIMATION_ROTATION,
)
- use_joint_size = BoolProperty(
+ use_joint_size: BoolProperty(
name=ms3d_str['PROP_NAME_USE_JOINT_SIZE'],
description=ms3d_str['PROP_DESC_USE_JOINT_SIZE'],
default=Ms3dUi.PROP_DEFAULT_USE_JOINT_SIZE,
)
- joint_size = FloatProperty(
+ joint_size: FloatProperty(
name=ms3d_str['PROP_NAME_IMPORT_JOINT_SIZE'],
description=ms3d_str['PROP_DESC_IMPORT_JOINT_SIZE'],
min=Ms3dUi.PROP_JOINT_SIZE_MIN, max=Ms3dUi.PROP_JOINT_SIZE_MAX,
@@ -327,24 +327,24 @@ class Ms3dImportOperator(Operator, ImportHelper):
#options={'HIDDEN', },
)
- use_joint_to_bones = BoolProperty(
+ use_joint_to_bones: BoolProperty(
name=ms3d_str['PROP_NAME_JOINT_TO_BONES'],
description=ms3d_str['PROP_DESC_JOINT_TO_BONES'],
default=Ms3dUi.PROP_DEFAULT_JOINT_TO_BONES,
)
- use_extended_normal_handling = BoolProperty(
+ use_extended_normal_handling: BoolProperty(
name=ms3d_str['PROP_NAME_EXTENDED_NORMAL_HANDLING'],
description=ms3d_str['PROP_DESC_EXTENDED_NORMAL_HANDLING'],
default=Ms3dUi.PROP_DEFAULT_EXTENDED_NORMAL_HANDLING,
)
- filename_ext = StringProperty(
+ filename_ext: StringProperty(
default=ms3d_str['FILE_EXT'],
options={'HIDDEN', }
)
- filter_glob = StringProperty(
+ filter_glob: StringProperty(
default=ms3d_str['FILE_FILTER'],
options={'HIDDEN', }
)
@@ -434,12 +434,12 @@ class Ms3dExportOperator(Operator, ExportHelper):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
- filepath = StringProperty(
+ filepath: StringProperty(
subtype='FILE_PATH',
options={'HIDDEN', }
)
- verbose = EnumProperty(
+ verbose: EnumProperty(
name=ms3d_str['PROP_NAME_VERBOSE'],
description=ms3d_str['PROP_DESC_VERBOSE'],
items=( (Ms3dUi.VERBOSE_MODE_NONE,
@@ -458,31 +458,31 @@ class Ms3dExportOperator(Operator, ExportHelper):
default=Ms3dUi.PROP_DEFAULT_VERBOSE,
)
- use_blender_names = BoolProperty(
+ use_blender_names: BoolProperty(
name=ms3d_str['PROP_NAME_USE_BLENDER_NAMES'],
description=ms3d_str['PROP_DESC_USE_BLENDER_NAMES'],
default=Ms3dUi.PROP_DEFAULT_USE_BLENDER_NAMES,
)
- use_blender_materials = BoolProperty(
+ use_blender_materials: BoolProperty(
name=ms3d_str['PROP_NAME_USE_BLENDER_MATERIALS'],
description=ms3d_str['PROP_DESC_USE_BLENDER_MATERIALS'],
default=Ms3dUi.PROP_DEFAULT_USE_BLENDER_MATERIALS,
)
- apply_transform = BoolProperty(
+ apply_transform: BoolProperty(
name=ms3d_str['PROP_NAME_APPLY_TRANSFORM'],
description=ms3d_str['PROP_DESC_APPLY_TRANSFORM'],
default=Ms3dUi.PROP_DEFAULT_APPLY_TRANSFORM,
)
- apply_modifiers = BoolProperty(
+ apply_modifiers: BoolProperty(
name=ms3d_str['PROP_NAME_APPLY_MODIFIERS'],
description=ms3d_str['PROP_DESC_APPLY_MODIFIERS'],
default=Ms3dUi.PROP_DEFAULT_APPLY_MODIFIERS,
)
- apply_modifiers_mode = EnumProperty(
+ apply_modifiers_mode: EnumProperty(
name=ms3d_str['PROP_NAME_APPLY_MODIFIERS_MODE'],
description=ms3d_str['PROP_DESC_APPLY_MODIFIERS_MODE'],
items=( (Ms3dUi.PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW,
@@ -495,41 +495,41 @@ class Ms3dExportOperator(Operator, ExportHelper):
default=Ms3dUi.PROP_DEFAULT_APPLY_MODIFIERS_MODE,
)
- use_animation = BoolProperty(
+ use_animation: BoolProperty(
name=ms3d_str['PROP_NAME_USE_ANIMATION'],
description=ms3d_str['PROP_DESC_USE_ANIMATION'],
default=Ms3dUi.PROP_DEFAULT_USE_ANIMATION,
)
- normalize_weights = BoolProperty(
+ normalize_weights: BoolProperty(
name=ms3d_str['PROP_NAME_NORMALIZE_WEIGHTS'],
description=ms3d_str['PROP_DESC_NORMALIZE_WEIGHTS'],
default=Ms3dUi.PROP_DEFAULT_NORMALIZE_WEIGHTS,
)
- shrink_to_keys = BoolProperty(
+ shrink_to_keys: BoolProperty(
name=ms3d_str['PROP_NAME_SHRINK_TO_KEYS'],
description=ms3d_str['PROP_DESC_SHRINK_TO_KEYS'],
default=Ms3dUi.PROP_DEFAULT_SHRINK_TO_KEYS,
)
- bake_each_frame = BoolProperty(
+ bake_each_frame: BoolProperty(
name=ms3d_str['PROP_NAME_BAKE_EACH_FRAME'],
description=ms3d_str['PROP_DESC_BAKE_EACH_FRAME'],
default=Ms3dUi.PROP_DEFAULT_BAKE_EACH_FRAME,
)
- check_existing = BoolProperty(
+ check_existing: BoolProperty(
default=False,
options={'HIDDEN', }
)
- filename_ext = StringProperty(
+ filename_ext: StringProperty(
default=ms3d_str['FILE_EXT'],
options={'HIDDEN', }
)
- filter_glob = StringProperty(
+ filter_glob: StringProperty(
default=ms3d_str['FILE_FILTER'],
options={'HIDDEN', }
)
@@ -646,7 +646,7 @@ class Ms3dSetSmoothingGroupOperator(Operator):
bl_label = ms3d_str['BL_LABEL_SMOOTHING_GROUP_OPERATOR']
bl_options = {'UNDO', 'INTERNAL', }
- smoothing_group_index = IntProperty(
+ smoothing_group_index: IntProperty(
name=ms3d_str['PROP_SMOOTHING_GROUP_INDEX'],
options={'HIDDEN', 'SKIP_SAVE', },
)
@@ -722,7 +722,7 @@ class Ms3dGroupOperator(Operator):
bl_label = ms3d_str['BL_LABEL_GROUP_OPERATOR']
bl_options = {'UNDO', 'INTERNAL', }
- mode = EnumProperty(
+ mode: EnumProperty(
items=( ('', "", ""),
('ADD_GROUP',
ms3d_str['ENUM_ADD_GROUP_1'],
@@ -813,7 +813,7 @@ class Ms3dMaterialOperator(Operator):
bl_label = ms3d_str['BL_LABEL_MATERIAL_OPERATOR']
bl_options = {'UNDO', 'INTERNAL', }
- mode = EnumProperty(
+ mode: EnumProperty(
items=( ('', "", ""),
('FROM_BLENDER',
ms3d_str['ENUM_FROM_BLENDER_1'],
@@ -858,14 +858,14 @@ class Ms3dMaterialOperator(Operator):
###############################################################################
class Ms3dGroupProperties(PropertyGroup):
- name = StringProperty(
+ name: StringProperty(
name=ms3d_str['PROP_NAME_NAME'],
description=ms3d_str['PROP_DESC_GROUP_NAME'],
default="",
#options={'HIDDEN', },
)
- flags = EnumProperty(
+ flags: EnumProperty(
name=ms3d_str['PROP_NAME_FLAGS'],
description=ms3d_str['PROP_DESC_FLAGS_GROUP'],
items=(#(Ms3dUi.FLAG_NONE, ms3d_str['ENUM_FLAG_NONE_1'],
@@ -904,25 +904,25 @@ class Ms3dGroupProperties(PropertyGroup):
options={'ENUM_FLAG', 'ANIMATABLE', },
)
- comment = StringProperty(
+ comment: StringProperty(
name=ms3d_str['PROP_NAME_COMMENT'],
description=ms3d_str['PROP_DESC_COMMENT_GROUP'],
default="",
#options={'HIDDEN', },
)
- id = IntProperty(options={'HIDDEN', },)
+ id: IntProperty(options={'HIDDEN', },)
class Ms3dModelProperties(PropertyGroup):
- name = StringProperty(
+ name: StringProperty(
name=ms3d_str['PROP_NAME_NAME'],
description=ms3d_str['PROP_DESC_NAME_MODEL'],
default="",
#options={'HIDDEN', },
)
- joint_size = FloatProperty(
+ joint_size: FloatProperty(
name=ms3d_str['PROP_NAME_JOINT_SIZE'],
description=ms3d_str['PROP_DESC_JOINT_SIZE'],
min=Ms3dUi.PROP_JOINT_SIZE_MIN, max=Ms3dUi.PROP_JOINT_SIZE_MAX,
@@ -933,7 +933,7 @@ class Ms3dModelProperties(PropertyGroup):
#options={'HIDDEN', },
)
- transparency_mode = EnumProperty(
+ transparency_mode: EnumProperty(
name=ms3d_str['PROP_NAME_TRANSPARENCY_MODE'],
description=ms3d_str['PROP_DESC_TRANSPARENCY_MODE'],
items=( (Ms3dUi.MODE_TRANSPARENCY_SIMPLE,
@@ -954,7 +954,7 @@ class Ms3dModelProperties(PropertyGroup):
#options={'HIDDEN', },
)
- alpha_ref = FloatProperty(
+ alpha_ref: FloatProperty(
name=ms3d_str['PROP_NAME_ALPHA_REF'],
description=ms3d_str['PROP_DESC_ALPHA_REF'],
min=0, max=1, precision=3, step=0.1,
@@ -963,7 +963,7 @@ class Ms3dModelProperties(PropertyGroup):
#options={'HIDDEN', },
)
- comment = StringProperty(
+ comment: StringProperty(
name=ms3d_str['PROP_NAME_COMMENT'],
description=ms3d_str['PROP_DESC_COMMENT_MODEL'],
default="",
@@ -973,7 +973,7 @@ class Ms3dModelProperties(PropertyGroup):
##########################
# ms3d group handling
#
- apply_mode = EnumProperty(
+ apply_mode: EnumProperty(
items=( ('ASSIGN',
ms3d_str['ENUM_ASSIGN_1'],
ms3d_str['ENUM_ASSIGN_2_SMOOTHING_GROUP']),
@@ -988,7 +988,7 @@ class Ms3dModelProperties(PropertyGroup):
options={'HIDDEN', 'SKIP_SAVE', },
)
- selected_group_index = IntProperty(
+ selected_group_index: IntProperty(
default=-1,
min=-1,
options={'HIDDEN', 'SKIP_SAVE', },
@@ -997,7 +997,7 @@ class Ms3dModelProperties(PropertyGroup):
# ms3d group handling
##########################
- groups = CollectionProperty(
+ groups: CollectionProperty(
type=Ms3dGroupProperties,
#options={'HIDDEN', },
)
@@ -1025,7 +1025,7 @@ class Ms3dModelProperties(PropertyGroup):
class Ms3dArmatureProperties(PropertyGroup):
- name = StringProperty(
+ name: StringProperty(
name=ms3d_str['PROP_NAME_NAME'],
description=ms3d_str['PROP_DESC_NAME_ARMATURE'],
default="",
@@ -1034,14 +1034,14 @@ class Ms3dArmatureProperties(PropertyGroup):
class Ms3dJointProperties(PropertyGroup):
- name = StringProperty(
+ name: StringProperty(
name=ms3d_str['PROP_NAME_NAME'],
description=ms3d_str['PROP_DESC_NAME_JOINT'],
default="",
#options={'HIDDEN', },
)
- flags = EnumProperty(
+ flags: EnumProperty(
name=ms3d_str['PROP_NAME_FLAGS'],
description=ms3d_str['PROP_DESC_FLAGS_JOINT'],
items=(#(Ms3dUi.FLAG_NONE,
@@ -1081,7 +1081,7 @@ class Ms3dJointProperties(PropertyGroup):
options={'ENUM_FLAG', 'ANIMATABLE', },
)
- color = FloatVectorProperty(
+ color: FloatVectorProperty(
name=ms3d_str['PROP_NAME_COLOR'],
description=ms3d_str['PROP_DESC_COLOR_JOINT'],
subtype='COLOR', size=3, min=0, max=1, precision=3, step=0.1,
@@ -1089,7 +1089,7 @@ class Ms3dJointProperties(PropertyGroup):
#options={'HIDDEN', },
)
- comment = StringProperty(
+ comment: StringProperty(
name=ms3d_str['PROP_NAME_COMMENT'],
description=ms3d_str['PROP_DESC_COMMENT_JOINT'],
default="",
@@ -1185,14 +1185,14 @@ class Ms3dMaterialHelper:
class Ms3dMaterialProperties(PropertyGroup):
- name = StringProperty(
+ name: StringProperty(
name=ms3d_str['PROP_NAME_NAME'],
description=ms3d_str['PROP_DESC_NAME_MATERIAL'],
default="",
#options={'HIDDEN', },
)
- ambient = FloatVectorProperty(
+ ambient: FloatVectorProperty(
name=ms3d_str['PROP_NAME_AMBIENT'],
description=ms3d_str['PROP_DESC_AMBIENT'],
subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
@@ -1201,7 +1201,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- diffuse = FloatVectorProperty(
+ diffuse: FloatVectorProperty(
name=ms3d_str['PROP_NAME_DIFFUSE'],
description=ms3d_str['PROP_DESC_DIFFUSE'],
subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
@@ -1210,7 +1210,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- specular = FloatVectorProperty(
+ specular: FloatVectorProperty(
name=ms3d_str['PROP_NAME_SPECULAR'],
description=ms3d_str['PROP_DESC_SPECULAR'],
subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
@@ -1219,7 +1219,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- emissive = FloatVectorProperty(
+ emissive: FloatVectorProperty(
name=ms3d_str['PROP_NAME_EMISSIVE'],
description=ms3d_str['PROP_DESC_EMISSIVE'],
subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
@@ -1228,7 +1228,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- shininess = FloatProperty(
+ shininess: FloatProperty(
name=ms3d_str['PROP_NAME_SHININESS'],
description=ms3d_str['PROP_DESC_SHININESS'],
min=0, max=Ms3dSpec.MAX_MATERIAL_SHININESS, precision=3, step=0.1,
@@ -1238,7 +1238,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- transparency = FloatProperty(
+ transparency: FloatProperty(
name=ms3d_str['PROP_NAME_TRANSPARENCY'],
description=ms3d_str['PROP_DESC_TRANSPARENCY'],
min=0, max=1, precision=3, step=0.1,
@@ -1248,7 +1248,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- mode = EnumProperty(
+ mode: EnumProperty(
name=ms3d_str['PROP_NAME_MODE'],
description=ms3d_str['PROP_DESC_MODE_TEXTURE'],
items=( (Ms3dUi.FLAG_TEXTURE_COMBINE_ALPHA,
@@ -1269,7 +1269,7 @@ class Ms3dMaterialProperties(PropertyGroup):
options={'ANIMATABLE', 'ENUM_FLAG', },
)
- texture = StringProperty(
+ texture: StringProperty(
name=ms3d_str['PROP_NAME_TEXTURE'],
description=ms3d_str['PROP_DESC_TEXTURE'],
default="",
@@ -1277,7 +1277,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- alphamap = StringProperty(
+ alphamap: StringProperty(
name=ms3d_str['PROP_NAME_ALPHAMAP'],
description=ms3d_str['PROP_DESC_ALPHAMAP'],
default="",
@@ -1285,7 +1285,7 @@ class Ms3dMaterialProperties(PropertyGroup):
#options={'HIDDEN', },
)
- comment = StringProperty(
+ comment: StringProperty(
name=ms3d_str['PROP_NAME_COMMENT'],
description=ms3d_str['PROP_DESC_COMMENT_MATERIAL'],
default="",