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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-03-24 11:59:35 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-03-24 11:59:35 +0300 |
commit | 812130fd0b0a54df16f233e78af176868e8deae6 (patch) | |
tree | e634b0156daaa07f823050c704a491639ece4d41 /io_scene_obj/__init__.py | |
parent | b1a53b343db65812416f5a877317a5e6bb69afa0 (diff) |
Fix T44089: restore default orientation axes of each addons to stae before rBAbfbabc0592b8.
Now using a class factory to allow customization of those defaults axes, still way less
verbose than previous code!
Diffstat (limited to 'io_scene_obj/__init__.py')
-rw-r--r-- | io_scene_obj/__init__.py | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py index 4791b26a..80d2fcf9 100644 --- a/io_scene_obj/__init__.py +++ b/io_scene_obj/__init__.py @@ -22,7 +22,7 @@ bl_info = { "name": "Wavefront OBJ format", "author": "Campbell Barton, Bastien Montagne", "version": (2, 1, 0), - "blender": (2, 73, 0), + "blender": (2, 74, 0), "location": "File > Import-Export", "description": "Import-Export OBJ, Import OBJ mesh, UV's, " "materials and textures", @@ -48,13 +48,16 @@ from bpy.props import (BoolProperty, ) from bpy_extras.io_utils import (ImportHelper, ExportHelper, - OrientationHelper, + orientation_helper_factory, path_reference_mode, axis_conversion, ) -class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper): +IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y') + + +class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper): """Load a Wavefront OBJ File""" bl_idname = "import_scene.obj" bl_label = "Import OBJ" @@ -170,7 +173,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper): layout.prop(self, "use_image_search") -class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper): +class ExportOBJ(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper): """Save a Wavefront OBJ File""" bl_idname = "export_scene.obj" |