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authorCampbell Barton <ideasman42@gmail.com>2013-03-24 23:47:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-24 23:47:31 +0400
commit2d048308c69a7671b43c246ef882f99661dd771d (patch)
treee2e7624482f7f2c9056bb822102b85b816ee6011 /io_scene_obj
parent7e6e45d7a7c80798a21684c278334188cce0e501 (diff)
remove use of ob.update_from_editmode() since editmode meshes don't get access to customdata layers.
Diffstat (limited to 'io_scene_obj')
-rw-r--r--io_scene_obj/export_obj.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py
index 681e4534..90d69316 100644
--- a/io_scene_obj/export_obj.py
+++ b/io_scene_obj/export_obj.py
@@ -678,7 +678,6 @@ def _write(context, filepath,
scene = context.scene
# Exit edit mode before exporting, so current object states are exported properly.
- # use this over obj.update_from_editmode() because of animation export.
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')