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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-24 21:12:59 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-24 21:24:50 +0300
commit107df683a03280ed9cdeb329b7766bef2943991c (patch)
treede84e2a2ea9f9416f1d88e4a349f65b42c0b60d4 /io_scene_obj
parentff3f5574174a6c411015974c4697c4bb2c84e0ef (diff)
Fix T45176: FBX import - mismatch in camera rotation (bad rotation order).
Somehow our mapping from FBX int 'enum' code to string representation of rotation order was pure nonsense, only giving correct result for default 'XYZ'. Note that we fallback to EulerXYZ in case of 'SphericXYZ', not even sure what this is!
Diffstat (limited to 'io_scene_obj')
0 files changed, 0 insertions, 0 deletions