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author | Seva Alekseyev <sevaa@nih.gov> | 2016-03-28 18:41:36 +0300 |
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committer | Seva Alekseyev <sevaa@nih.gov> | 2016-03-28 18:41:36 +0300 |
commit | 17103db8521357628f56c85d60a32b2f23b56cda (patch) | |
tree | 05999362c7c9f9081d2235abdf5d80dd76457114 /io_scene_obj | |
parent | 872f12f7a76dd782e7f7b977047da4588e5d7f69 (diff) |
When importing X3D files, mesh names are derived from X3D node DEF/USE attributes (where present). For VRML, that worked all along, for X3D it was broken,
Diffstat (limited to 'io_scene_obj')
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