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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-07-05 16:34:54 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-07-05 16:34:54 +0300 |
commit | 3b9704930864a72e399341c3f685e8879a79340a (patch) | |
tree | 37b37851c1fe0ae2b917e97ad30da1f6d0c81ae2 /io_scene_obj | |
parent | a740fe7547fc74faab78b1a155b52f653c041868 (diff) |
Fix T45322: 'force connect' bones not working correctly with leaf ones when 'remove leaves' option is set.
Also, refined the whole 'force connect' behavior, such that bones having several children also get their
tail position adjusted to the average children head positions.
This shall finalize our support for 'point-only' based armatures.
And to think that original FBX had a real bone-type armature... :'(
Diffstat (limited to 'io_scene_obj')
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