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authorJacques Lucke <mail@jlucke.com>2019-01-30 14:44:08 +0300
committerJacques Lucke <mail@jlucke.com>2019-01-30 14:44:08 +0300
commit4e8ddec4e1be8e67da90fe244707fb2077837604 (patch)
tree1e116292da425f16ee9f6818ee5deda7aa84cd24 /io_scene_obj
parent04dc7f2acbe3d7b6dc5c85ce259aba17bd747448 (diff)
Fix: Material.diffuse_color has an alpha component now
Diffstat (limited to 'io_scene_obj')
-rw-r--r--io_scene_obj/import_obj.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index f58ca083..ddb2658f 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -205,7 +205,7 @@ def create_materials(filepath, relpath,
if emit_value > 1e-6:
print("WARNING, emit value unsupported by Principled BSDF shader, skipped.")
# We have to adapt it to diffuse color too...
- emit_value /= sum(context_material.diffuse_color) / 3.0
+ emit_value /= sum(tuple(context_material.diffuse_color)[:3]) / 3.0
# ~ context_material.emit = emit_value
# FIXME, how else to use this?