diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-15 15:11:13 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 11:34:11 +0300 |
commit | e5c3ae31189b3acb54d33061da2bd27c3d0abad5 (patch) | |
tree | a53fe430313980bc37f98966d35d2c390cdbfb62 /io_scene_obj | |
parent | 05baedacbfdb15b74a2c89a790e8b3f196ef1417 (diff) |
Addons: Adopt for Dependency Graph API changes
Mainly search-and-replace approach.
Tested the enabled-by-default export/import addons. Seems to work with
an exception of X3D which is still referencing Blender Internal material
properties.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4866
Diffstat (limited to 'io_scene_obj')
-rw-r--r-- | io_scene_obj/export_obj.py | 6 | ||||
-rw-r--r-- | io_scene_obj/import_obj.py | 2 |
2 files changed, 5 insertions, 3 deletions
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py index 5e2121d6..49ec8bc0 100644 --- a/io_scene_obj/export_obj.py +++ b/io_scene_obj/export_obj.py @@ -347,8 +347,10 @@ def write_file(filepath, objects, depsgraph, scene, continue # END NURBS + ob_for_convert = ob.evaluated_get(depsgraph) if EXPORT_APPLY_MODIFIERS else ob.original + try: - me = ob.to_mesh(depsgraph, EXPORT_APPLY_MODIFIERS) + me = ob_for_convert.to_mesh() except RuntimeError: me = None @@ -678,7 +680,7 @@ def _write(context, filepath, base_name, ext = os.path.splitext(filepath) context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension - depsgraph = context.depsgraph + depsgraph = context.evaluated_depsgraph_get() scene = context.scene # Exit edit mode before exporting, so current object states are exported properly. diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index b278c849..2763f8fe 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -1243,7 +1243,7 @@ def load(context, # we could apply this anywhere before scaling. obj.matrix_world = global_matrix - scene.update() + view_layer.update() axis_min = [1000000000] * 3 axis_max = [-1000000000] * 3 |